Esempio n. 1
0
        public Form1()
        {
            InitializeComponent();

            testMap = new Map(1, 1);

            //instanciamos o motor grafico
            //a apontar para a superficie onde queremos desenhar
            gfx = new GFXEngine(panel1, false, false);

            loadStuff();

            tick = false;
            tickTimer = new System.Windows.Forms.Timer();
            tickTimer.Tick += new EventHandler(tickTimer_Tick);
            tickTimer.Interval = 1; //~60 ticks por segundo
            tickTimer.Start();

            operationsTimer = new System.Windows.Forms.Timer();
            operationsTimer.Tick += new EventHandler(timer_Tick);
            operationsTimer.Interval = 40; //25 ticks por segundo
            operationsTimer.Start();

            drawThread = new Thread(drawThreadCycle);
            drawThread.Start();
        }
Esempio n. 2
0
 public void drawMapArea(Map map, int x, int y, int width, int height, int offsetX, int offsetY, int sizeX, int sizeY)
 {
     for (int i = 0; i <= sizeX; i++)
         {
             for (int j = 0; j <= sizeY; j++)
             {
                 if (tileSet.tiles != null && i + offsetX < map.width && j + offsetY < map.height && map.tiles[i + offsetX, j + offsetY] >= 0)
                 {
                     drawTile(tileSet.tiles[map.tiles[i + offsetX, j + offsetY]], x + screenScale(i), y + screenScale(j));
                 }
                 else
                 {
                     drawTile(null, x + screenScale(i), y + screenScale(j));
                 }
             }
         }
 }