Esempio n. 1
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        public PlayerInventory(Player player)
        {
            Player = player;
            Slots = Enumerable.Repeat(new ItemStack(), 35).ToList();
            //int c = 0;
            //Slots[++c] = new ItemStack(new ItemBow(0), 3);
            //Slots[++c] = new ItemStack(262, 64);
            //Slots[++c] = new ItemStack(new ItemSteak(), 1);
            //Slots[++c] = new ItemStack(new ItemApple(), 1);
            //Slots[++c] = new ItemStack(new ItemBakedPotato(), 1);
            //Slots[++c] = new ItemStack(new ItemBakedPotato(), 1);
            //Slots[++c] = new ItemStack(new ItemBakedPotato(), 1);

            ItemHotbar = new int[6];
            InHandSlot = 0;

            //Boots = new ItemDiamondBoots(0);
            //Leggings = new ItemDiamondLeggings(0);
            //Chest = new ItemDiamondChestplate(0);
            //Helmet = new ItemDiamondHelmet(0);

            Boots = new Item(0, 0);
            Leggings = new Item(0, 0);
            Chest = new Item(0, 0);
            Helmet = new Item(0, 0);

            for (byte i = 0; i < 6; i++)
            {
                ItemHotbar[i] = i;
            }
        }
Esempio n. 2
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 public Player()
 {
     _chunksUsed = new Dictionary<Tuple<int, int>, ChunkColumn>();
     HealthManager = new PCHealthManager(this);
     if (PlayerEntity == null) PlayerEntity = new MiNET.Player(null, null, PluginGlobals.Level[0], null, -1);
     PlayerInventory = new PlayerInventory(this);
 }
Esempio n. 3
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        public void RegisterCommand(Player player, string password)
        {
            var userManager = Context.Server.UserManager;

            var user = userManager.FindByNameAsync(player.Username).Result;

            if (user == null)
            {
                if (password == null && password.IndexOf(' ') > -1)
                {
                    player.SendMessage($"Do not add any space in your password!");
                    return;
                }
                user = new User(player.Username);
                Context.Server.UserManager.CreateAsync(user, password);
                user.IsAuthenticated = true;
                userManager.UpdateAsync(user);
            }
            else if (user.IsAuthenticated)
            {
                player.SendMessage($"{ChatColors.Red}You has been Login!");
            }
            else if (Context.Server.UserManager.HasPasswordAsync(user.Id).Result)
            {
                player.SendMessage($"You has been register,Plz Type your password to login");
            }
        }
Esempio n. 4
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        public override bool PlaceBlock(Level world, MiNET.Player player, BlockCoordinates blockCoordinates, BlockFace face,
                                        Vector3 faceCoords)
        {
            switch (face)
            {
            case BlockFace.South:                     // ok
                Metadata = 0;
                break;

            case BlockFace.North:
                Metadata = 1;
                break;

            case BlockFace.West:
                Metadata = 2;
                break;

            case BlockFace.East:                     // ok
                Metadata = 3;
                break;
            }

            world.SetBlock(this);

            return(true);
        }
Esempio n. 5
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        public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            byte direction = player.GetDirection();

            switch (face)
            {
                case BlockFace.South: // ok
                    Metadata = 0;
                    break;
                case BlockFace.North:
                    Metadata = 1;
                    break;
                case BlockFace.West:
                    Metadata = 2;
                    break;
                case BlockFace.East: // ok
                    Metadata = 3;
                    break;
            }

            Log.Warn($"Direction={direction}, face={face}, metadata={Metadata}");

            world.SetBlock(this);

            return true;
        }
Esempio n. 6
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        public override void PlaceBlock(Level world, MiNET.Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            var coor = GetNewCoordinatesFromFace(blockCoordinates, face);

            ItemFrameBlockEntity itemFrameBlockEntity = new ItemFrameBlockEntity
            {
                Coordinates = coor
            };

            FullyLuminousItemFrame itemFrame = new FullyLuminousItemFrame(_frame, itemFrameBlockEntity, world)
            {
                Coordinates = coor,
            };

            if (!itemFrame.CanPlace(world, blockCoordinates, face))
            {
                return;
            }

            itemFrame.PlaceBlock(world, player, coor, face, faceCoords);

            // Then we create and set the block entity that has all the intersting data

            world.SetBlockEntity(itemFrameBlockEntity);
        }
Esempio n. 7
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        public static void SendCenteredSubtitle(MiNET.Player player, string content, bool centreText, int fadein, int fadeOut, int stayTime)
        {
            string subtitleString = "";
            int    i = 0;

            while (i++ < 3)
            {
                subtitleString += "§r\n";
            }

            if (centreText)
            {
                i += content.Split('\n').Length;

                subtitleString += TextUtils.Center(content);
            }

            while (i++ < 11)             //Push Up
            {
                subtitleString += "§f\n";
            }

            player.SendTitle("§f", TitleType.AnimationTimes, fadein, fadeOut, stayTime);
            player.SendTitle(subtitleString, TitleType.SubTitle);
            player.SendTitle("§f", TitleType.Title);
        }
Esempio n. 8
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        public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
        {
            Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
            if (signEntity == null) return false;

            string world = signEntity.Text1;

            if (player.Level.LevelId.Equals(world)) return true;

            if (!Worlds.ContainsKey(player.Level.LevelId))
            {
                Worlds.Add(player.Level.LevelId, player.Level);
            }

            if (!Worlds.ContainsKey(world))
            {
                var mobHuntLevel = new MobHuntLevel(world, new FlatlandWorldProvider());
                mobHuntLevel.Initialize();
                Worlds.Add(world, mobHuntLevel);
            }

            Level level = Worlds[world];
            player.SpawnLevel(level);
            level.BroadcastTextMessage(string.Format("{0} teleported to world <{1}>.", player.Username, level.LevelId));

            return true;
        }
Esempio n. 9
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        public new virtual void RemovePlayer(MiNET.Player player, bool removeFromWorld = false)
        {
            //SkyUtil.log($"Attempting to remove {player.Username} from {GameId}");
            if (((SkyPlayer)player).GameTeam == null || player.Level != this)
            {
                //Run base MiNET code even if our code shouldn't run.
                base.RemovePlayer(player, removeFromWorld);
                return;                 //Shouldn't be in the/any game.
            }

            CurrentState.HandleLeave(this, (SkyPlayer)player);

            if (PlayerTeamDict.TryGetValue(player.Username, out var gameTeam))
            {
                PlayerTeamDict.Remove(player.Username);
                TeamPlayerDict[gameTeam].Remove((SkyPlayer)player);
            }

            //Enforce removing the attached team
            ((SkyPlayer)player).GameTeam = null;

            player.RemoveAllEffects();

            base.RemovePlayer(player, removeFromWorld);             //Remove player from the 'world'
        }
Esempio n. 10
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        /*	public override void AddEntity(Entity entity)
         *      {
         *          if (Entities == null) return;
         *
         *  lock (Entities)
         *              {
         *                      EntityManager.AddEntity(entity);
         *
         *                      if (Entities.TryAdd(entity.EntityId, entity))
         *                      {
         *                              if (entity.HealthManager is HealthManager)
         *                              {
         *
         *                              }
         *                              LevelEntityAddedEvent addedEvent = new LevelEntityAddedEvent(this, entity);
         *                              EventDispatcher.DispatchEvent(addedEvent);
         *
         *                              entity.SpawnToPlayers(GetAllPlayers());
         *                      }
         *                      else
         *                      {
         *                              throw new Exception("Entity existed in the players list when it should not");
         *                      }
         *              }
         *      }
         *
         *      public override void RemoveEntity(Entity entity)
         *      {
         *  if (Entities == null) return;
         *
         *              lock (Entities)
         *              {
         *                      if (!Entities.TryRemove(entity.EntityId, out entity)) return; // It's ok. Holograms destroy this play..
         *
         *                      LevelEntityRemovedEvent removedEvent = new LevelEntityRemovedEvent(this, entity);
         *                      EventDispatcher.DispatchEvent(removedEvent);
         *
         *                      entity.DespawnFromPlayers(GetAllPlayers());
         *              }
         *      }*/

        public override void AddPlayer(MiNET.Player newPlayer, bool spawn)
        {
            if (newPlayer.Skin == null)
            {
                newPlayer.Skin = new Skin()
                {
                    Animations = new List <Animation>(),
                    Cape       = new Cape()
                    {
                        Data = new byte[0]
                    },
                    Data          = ArrayOf <byte> .Create(8192, 0xFF),
                    Height        = 64,
                    Width         = 32,
                    IsPremiumSkin = false,
                    IsPersonaSkin = false,
                    Slim          = false
                };
            }

            base.AddPlayer(newPlayer, spawn);
            if (Players.TryGetValue(newPlayer.EntityId, out MiNET.Player p))
            {
                LevelEntityAddedEvent addedEvent = new LevelEntityAddedEvent(this, p);
                EventDispatcher.DispatchEventAsync(addedEvent);
            }
        }
Esempio n. 11
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		public void PM(Player source, string[] arguments)
		{
			if (arguments.Length >= 2)
			{
				Player target = getPlayer(arguments[0], source);
				if (target != source)
				{
					string message = string.Empty;
					for (int i = 1; i < arguments.Length; i++)
					{
						message += arguments[i];
					}
					target.SendMessage("[MailPE] " + source.Username + ": " + message);
					source.SendMessage("[MailPE] Message to " + target.Username + " was sent!");
				}
				else
				{
					source.SendMessage("[MailPE] Player not found!");
				}
			}
			else
			{
				source.SendMessage("[MailPE] Wrong command usage!");
			}
		}
Esempio n. 12
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        protected override void BroadCastMovement(Player[] players, Player[] updatedPlayers)
        {
            if (updatedPlayers.Length == 0) return;

            var moveEntity = McpeMoveEntity.CreateObject(players.Count());
            moveEntity.entities = new EntityLocations();

            //var rotateHead = McpeRotateHead.CreateObject(players.Count());
            //rotateHead.entities = new EntityHeadRotations();

            foreach (var player in updatedPlayers)
            {
                Entity entity;
                if (!_playerEntities.TryGetValue(player, out entity)) continue;

                entity.KnownPosition = (PlayerLocation) player.KnownPosition.Clone();
                if (entity.EntityTypeId == 10)
                {
                    //BUG: Duck has it's value reversed
                    entity.KnownPosition.Pitch = -player.KnownPosition.Pitch;
                }
                moveEntity.entities.Add(entity.EntityId, entity.KnownPosition);
                //rotateHead.entities.Add(entity.EntityId, entity.KnownPosition);
            }

            moveEntity.Encode();
            //rotateHead.Encode();

            new Task(() => RelayBroadcast(moveEntity)).Start();
            //new Task(() => RelayBroadcast(rotateHead)).Start();
        }
Esempio n. 13
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        public override Level GetLevel(MiNET.Player player, string levelId)
        {
            OpenLevel level;

            if (_levels.TryGetValue(levelId, out level))
            {
                return(level);
            }

            string newLevelid;

            if (levelId.Equals(_defaultLevel, StringComparison.InvariantCultureIgnoreCase))
            {
                newLevelid = levelId;
            }
            else
            {
                newLevelid = GetLevelId(levelId);
            }

            var worldProvider = new AnvilWorldProvider();
            var openLevel     = new OpenLevel(Api, this, newLevelid, worldProvider, EntityManager, _gameMode, _difficulty, _viewDistance)
            {
                EnableBlockTicking = _enableBlockTicking,
                EnableChunkTicking = _enableChunkTicking
            };

            LoadLevel(openLevel);

            return(openLevel);
        }
Esempio n. 14
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 public Package PlayerJoin(McpeLogin package, Player player)
 {
     if (!_notdefaultlevel)
     {
         player.Level.BlockBreak += OnBreak;
         player.Level.BlockPlace += OnPlace;
         _notdefaultlevel = true;
     }
     if (!(_registerlist.Contains(player.User)))
     {
         player.AddPopup(new Popup()
         {
             Message = "Используй /reg [пароль] для регистрации",
             MessageType = MessageType.Popup
         });
     }
     else
     {
         player.User = _registerlist.Find(t => t.UserName == player.Username);
         if (!player.User.IsAuthenticated)
             player.AddPopup(new Popup()
             {
                 Message = "Используй /auth [пароль] чтобы войти",
                 MessageType = MessageType.Popup
             });
     }
     return package;
 }
Esempio n. 15
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 public Package PlayerDisconnect(McpeDisconnect package, Player player)
 {
     if (_registerlist.Contains(player.User))
     {
         player.User.IsAuthenticated = false;
     }
     return package;
 }
Esempio n. 16
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        public override void RemovePlayer(Player player, bool despawn = true)
        {
            base.RemovePlayer(player, despawn);

            Entity entity;
            if (!_playerEntities.TryGetValue(player, out entity)) return;
            entity.DespawnEntity();
        }
Esempio n. 17
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 public void F**k(Player player)
 {
     //player.SendSetHealth();
     player.Level.BroadcastMessage(string.Format("{0} current health is {1} with {2} hearts!", player.Username, player.HealthManager.Health, player.HealthManager.Hearts), type: MessageType.Raw);
     player.HealthManager.Health -= 5;
     player.SendSetHealth();
     player.Level.BroadcastMessage(string.Format("{0} health after reset is {1} with {2} hearts!", player.Username, player.HealthManager.Health, player.HealthManager.Hearts), type: MessageType.Raw);
 }
Esempio n. 18
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		public Pet(Player owner, Level level, int id = 12) : base(id, level)
		{
			IsBaby = true;
			IsInRage = false;
			Owner = owner;
			HealthManager = new PetHealthManager(this);
			Age = 0;
		}
Esempio n. 19
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		public PlayerInventory(Player player)
		{
			Player = player;

			Slots = Enumerable.Repeat(new ItemStack(), InventorySize).ToList();
			//Slots = Enumerable.Repeat(new ItemStack(new ItemIronSword(0), 1), InventorySize).ToList();
			//Slots[Slots.Count-10] = new ItemStack(new ItemDiamondAxe(0), 1);
			//Slots[Slots.Count-9] = new ItemStack(new ItemDiamondAxe(0), 1);
			//int c = -1;
			//Slots[++c] = new ItemStack(new ItemIronSword(0), 1);
			//Slots[++c] = new ItemStack(new ItemBow(0), 1);
			//Slots[++c] = new ItemStack(new ItemSnowball(0), 64);
			//Slots[++c] = new ItemStack(new ItemEgg(0), 64);
			//Slots[++c] = new ItemStack(262, 32);
			//Slots[++c] = new ItemStack(new ItemBucket(10), 1);
			//Slots[++c] = new ItemStack(new ItemChest(0), 1);
			////Slots[++c] = new ItemStack(new ItemBlock(new DiamondOre(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new GoldBlock(), 0), 64);
			//Slots[++c] = new ItemStack(new ItemBlock(new CoalBlock(), 0), 64);

			//Slots = new List<ItemStack>();
			//for (int i = 0; i < 100; i++)
			//{
			//	Slots.Add(new ItemStack(ItemFactory.GetItem(i, 0), 1));
			//}

			ItemHotbar = new int[HotbarSize];
			InHandSlot = 0;

			for (byte i = 0; i < ItemHotbar.Length; i++)
			{
				ItemHotbar[i] = i;
			}

			Boots = new Item(0, 0);
			Leggings = new Item(0, 0);
			Chest = new Item(0, 0);
			Helmet = new Item(0, 0);

			//Boots = new ItemDiamondBoots(0);
			//Leggings = new ItemDiamondLeggings(0);
			//Chest = new ItemDiamondChestplate(0);
			//Helmet = new ItemDiamondHelmet(0);
		}
Esempio n. 20
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        public Package AddPlayerHandler(McpeAddPlayer packet, Player player)
        {
            if (_playerEntities.Keys.FirstOrDefault(p => p.EntityId == packet.entityId) != null)
            {
                return null;
            }

            return packet;
        }
Esempio n. 21
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		public void SetSlot(Player player, byte slot, ItemStack itemStack)
		{
			Slots[slot] = new MetadataSlot(itemStack);

			NbtCompound compound = BlockEntity.GetCompound();
			compound["Items"] = GetSlots();

			OnInventoryChange(player, slot, itemStack);
		}
Esempio n. 22
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		private Player getPlayer(string name, Player source)
		{
			foreach (var user in source.Level.Players)
			{
				if (user.Username.Contains(name))
				{
					return user;
				}
			}
			return source;
		}
Esempio n. 23
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        public void SetHome(Player player, Level level, string[] args)
        {
            if (args.Length > 0)
            {

            }
            else
            {

            }
        }
Esempio n. 24
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		public void SetHome(Player source, string[] arguments)
		{
			if (PluginGlobals.Homes.ContainsKey(source))
			{
				PluginGlobals.Homes.Remove(source);
			}
			PlayerLocation p = source.KnownPosition;
			p.Y += 2; //Do not spawn underground....

			PluginGlobals.Homes.Add(source, p);
			source.SendMessage("[SetHome] Home set!");
		}
Esempio n. 25
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        public virtual Level GetLevel(Player player, string name)
        {
            Level level = Levels.FirstOrDefault(l => l.LevelId.Equals(name, StringComparison.InvariantCultureIgnoreCase));
            if (level == null)
            {
                level = new Level(name);
                level.Initialize();
                Levels.Add(level);
            }

            return level;
        }
Esempio n. 26
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 public void Awk(Player player)
 {
     string awk = "[" + ChatColors.DarkRed + "AWK" + ChatFormatting.Reset + "]";
     if (player.NameTag.StartsWith(awk))
     {
         player.SetNameTag(player.Username);;
     }
     else
     {
         player.SetNameTag(awk + player.Username);
     }
 }
Esempio n. 27
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        public void Human(Player player, string name)
        {
            //TODO: Fix space in pets name, too difficult damn..
            PlayerMob p = new PlayerMob(name, player.Level)
            {
                NameTag = name,
                KnownPosition = (PlayerLocation)player.KnownPosition.Clone()
            };

            p.SpawnEntity();
            //});
        }
Esempio n. 28
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        //

        public void OnEnable(PluginContext context)
        {
            context.PluginManager.LoadCommands(new SkyCommands(this));      //Initialize Generic Commands
            context.PluginManager.LoadCommands(Permissions);                //Initialize Permission Commands
            context.PluginManager.LoadCommands(new GameCommands());         //Initialize GameController Commands (/gameedit)
            context.PluginManager.LoadCommands(new Whitelist());            //Initialize Whitelist Commands (/whitelist)

            //Register listeners
            context.Server.PlayerFactory.PlayerCreated += (sender, args) =>
            {
                _shouldSchedule = false;         //Avoid scheduling pending tasks once a player has joined

                MiNET.Player player = args.Player;

                player.PlayerLeave += OnPlayerLeave;

                if (_pendingTasks.Count > 0)
                {
                    foreach (PendingTask pendingTask in _pendingTasks)
                    {
                        RunnableTask.RunTaskLater(() =>
                        {
                            try
                            {
                                pendingTask.Invoke();
                            }
                            catch (Exception e)
                            {
                                BugSnagUtil.ReportBug(e, new AnonMetadatable((metadata) =>
                                {
                                    metadata.AddToTab("PendingTask", "Target", pendingTask.Target);
                                    metadata.AddToTab("PendingTask", "Method", pendingTask.Method);
                                }));
                            }
                        }, 5000);
                    }

                    _pendingTasks.Clear();
                }
            };

            //Trigger any post-launch tasks that cannot be run during startup
            foreach (GameController coreGameController in GameModes.Values)
            {
                coreGameController.PostLaunchTask();
            }

            //Start RestartHandler for Automatic Reboots
            RestartHandler.Start();

            SkyUtil.log("Initialized!");
        }
Esempio n. 29
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        public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
        {
            Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
            if (signEntity == null) return false;

            string world = signEntity.Text1;

            if (player.Level.LevelId.Equals(world)) return true;

            _gameManager.Join(player, world);
            _gameManager.RegisterSign(signEntity, currentLevel);

            return true;
        }
Esempio n. 30
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        public void Awk(Player player)
        {
            string awk = "[" + ChatColors.DarkRed + "AWK" + ChatFormatting.Reset + "]";
            if (player.NameTag.StartsWith(awk))
            {
                player.NameTag = player.Username;
            }
            else
            {
                player.NameTag = awk + player.Username;
            }

            player.BroadcastSetEntityData();
        }
Esempio n. 31
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        public Package HandleIncoming(McpeMovePlayer packet, Player player)
        {
            if (_playerEntities.ContainsKey(player))
            {
                var entity = _playerEntities[player];
                entity.KnownPosition = player.KnownPosition;
                var message = new McpeMoveEntity();
                message.entities = new EntityLocations();
                message.entities.Add(entity.EntityId, entity.KnownPosition);
                player.Level.RelayBroadcast(message);
            }

            return packet; // Process
        }
Esempio n. 32
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        //DOESN'T WORK BUT WOULD BE BENEFICIAL

        /*public override MiNET.Worlds.Level GetLevel(MiNET.Player player, string name)
         * {
         *      MiNET.Worlds.Level level;
         *
         *      //'Get Default World' - Find a game for the player
         *      if (name.Equals(Dimension.Overworld.ToString()))
         *      {
         *              //SkyUtil.log("Instantly queuing player using default GetLevel");
         *
         *              level = SkyCoreApi.GameModes[SkyCoreApi.GameType].InstantQueuePlayer(player as SkyPlayer, false);
         *              if (level != null)
         *              {
         *                      return level;
         *              }
         *
         *              BugSnagUtil.ReportBug(new Exception($"No initial entry world found for {player.Username}"), player as SkyPlayer, player.Level as GameLevel);
         *      }
         *
         *      //Select the first level in the collection
         *      level = Levels.FirstOrDefault(l => l.LevelId.Equals(name, StringComparison.InvariantCultureIgnoreCase));
         *      if (level == null && name.Equals(Dimension.Overworld.ToString()))
         *      {
         *              level = Levels[0];
         *      }
         *
         *      return level;
         * }*/

        public override MiNET.Worlds.Level GetLevel(MiNET.Player player, string name)
        {
            //'Get Default World' - Find a game for the player
            if (name.Equals(Dimension.Overworld.ToString()))
            {
                //SkyUtil.log("Instantly queuing player using default GetLevel");

                return(SkyCoreApi.GameModes[SkyCoreApi.GameType].InstantQueuePlayer(player as SkyPlayer, false));
            }
            else
            {
                return(Levels.FirstOrDefault(l => l.LevelId.Equals(name, StringComparison.InvariantCultureIgnoreCase)));
            }
        }
Esempio n. 33
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 public void GameMode(Player player, int gameMode)
 {
     player.SendPackage(new McpeStartGame
     {
         seed = -1,
         generator = 1,
         gamemode = gameMode,
         entityId = player.EntityId,
         spawnX = player.Level.SpawnPoint.X,
         spawnY = player.Level.SpawnPoint.Y,
         spawnZ = player.Level.SpawnPoint.Z,
         x = player.KnownPosition.X,
         y = player.KnownPosition.Y,
         z = player.KnownPosition.Z
     });
 }
Esempio n. 34
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        public Package MessageHandler(McpeText message, MiNET.Player player)
        {
            string text = message.message;

            if (text.StartsWith("/"))
            {
                return(message);
            }

            if (player is SkyPlayer skyPlayer && skyPlayer.Level is GameLevel level)
            {
                level.CurrentState.HandlePlayerChat(skyPlayer, text);
            }

            return(null);
        }
Esempio n. 35
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		//public void Pet(Player player, string type)
		public void Pet(Player player, string type, params string[] name)
		{
			//TODO: Fix space in pets name, too difficult damn..

			PetTypes petType;
			try
			{
				petType = (PetTypes) Enum.Parse(typeof (PetTypes), type, true);
			}
			catch (ArgumentException e)
			{
				return;
			}

			if (!Enum.IsDefined(typeof (PetTypes), petType))
			{
				player.SendMessage("No pet found");
				return;
			}

			string petName = null;
			if (name.Length > 0)
			{
				petName = string.Join(" ", name);
			}

			var entities = player.Level.GetEntites();
			foreach (var entity in entities)
			{
				Pet pet = entity as Pet;
				if (pet != null && pet.Owner == player)
				{
					pet.HealthManager.Kill();
					break;
				}
			}

			//ThreadPool.QueueUserWorkItem(delegate(object state)
			//{
			Pet newPet = new Pet(player, player.Level, (int) petType)
			{
				NameTag = petName,
				KnownPosition = (PlayerLocation) player.KnownPosition.Clone()
			};
			newPet.SpawnEntity();
			//});
		}
Esempio n. 36
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        public PlayerInventory(Player player)
        {
            Player = player;
            Slots = Enumerable.Repeat(new ItemStack(), 35).ToList();
            ItemHotbar = new int[6];
            ItemInHand = new Item(-1, 0);

            Boots = new ItemDiamondBoots(0);
            Leggings = new ItemDiamondLeggings(0);
            Chest = new ItemDiamondChestplate(0);
            Helmet = new ItemDiamondHelmet(0);

            for (byte i = 0; i < 6; i++)
            {
                ItemHotbar[i] = i + 9;
            }
        }
Esempio n. 37
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        public SkyPlayer GetPlayer(string username)
        {
            username = username.ToLower();

            MiNET.Player foundPlayer = null;
            foreach (Level level in Server.LevelManager.Levels)
            {
                foreach (MiNET.Player player in level.Players.Values)
                {
                    if (player.Username.ToLower().Equals(username))
                    {
                        foundPlayer = player;
                    }
                }
            }

            return((SkyPlayer)foundPlayer);
        }
Esempio n. 38
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 public void Auth(Player player, string password)
 {
     if (!_registerlist.Contains(player.User))
     {
         player.User.IsAuthenticated = player.User.PasswordHash == GetPasswordHash(password);
         player.ClearPopups();
         player.AddPopup(new Popup()
         {
             Message = ChatColors.Green + "Добро пожаловать назад!.",
             Duration = 20 * 10,
             MessageType = MessageType.Popup
         });
     }
     else
     {
         player.SendMessage(ChatColors.Red + "Вы не зарегистрированы!!");
     }
 }
Esempio n. 39
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        public PlayerInventory(Player player)
        {
            _player = player;
            Armor = new MetadataSlots();
            Slots = new MetadataSlots();
            ItemHotbar = new MetadataInts();
            ItemInHand = new MetadataSlot(new ItemStack());

            Armor[0] = new MetadataSlot(new ItemStack());
            Armor[1] = new MetadataSlot(new ItemStack());
            Armor[2] = new MetadataSlot(new ItemStack());
            Armor[3] = new MetadataSlot(new ItemStack());

            //Armor[0] = new MetadataSlot(new ItemStack(306));
            //Armor[1] = new MetadataSlot(new ItemStack(307));
            //Armor[2] = new MetadataSlot(new ItemStack(308));
            //Armor[3] = new MetadataSlot(new ItemStack(309));

            for (byte i = 0; i < 35; i++)
            {
                Slots[i] = new MetadataSlot(new ItemStack((short)-1, 0));
            }

            byte c = 0;
            //Slots[c++] = new MetadataSlot(new ItemStack(383, 1, 34));
            //Slots[c++] = new MetadataSlot(new ItemStack(355, 64));
            //Slots[c++] = new MetadataSlot(new ItemStack(261, 1)); // Bow
            //Slots[c++] = new MetadataSlot(new ItemStack(262, 64)); // Arrows
            //Slots[c++] = new MetadataSlot(new ItemStack(344, 64)); // Eggs
            //Slots[c++] = new MetadataSlot(new ItemStack(332, 64)); // Snowballs
            //Slots[c++] = new MetadataSlot(new ItemStack(46, 64));
            //Slots[c++] = new MetadataSlot(new ItemStack(259, 1));
            //Slots[c++] = new MetadataSlot(new ItemStack(268, 1));
            //Slots[c++] = new MetadataSlot(new ItemStack(280, 10));
            //Slots[c++] = new MetadataSlot(new ItemStack(290, 1));
            //Slots[c++] = new MetadataSlot(new ItemStack(259, 1)); // Flint/Steal
            //Slots[c++] = new MetadataSlot(new ItemStack(325, 64, 8)); // Water
            //Slots[c++] = new MetadataSlot(new ItemStack(325, 64, 10)); // Lava

            for (byte i = 0; i < 6; i++)
            {
                ItemHotbar[i] = new MetadataInt(i + 9);
            }
        }
Esempio n. 40
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        public override void AddPlayer(Player newPlayer, string broadcastText = null, bool spawn = true)
        {
            base.AddPlayer(newPlayer, broadcastText, false);
            Mob entity = new Mob(new Random().Next(10, 16), this) // Passive mobs
                //Mob entity = new Mob(new Random().Next(32, 39), this) // Hostile mobs
            {
                KnownPosition = newPlayer.KnownPosition,
                //Data = -(blockId | 0 << 0x10)
            };
            entity.SpawnEntity();

            // Despawn the new entity from the player himeself
            newPlayer.SendPackage(new McpeRemoveEntity()
            {
                entityId = entity.EntityId,
            });

            _playerEntities.Add(newPlayer, entity);
        }
Esempio n. 41
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        public override Level GetLevel(MiNET.Player player, string levelId)
        {
            OpenLevel level;

            if (_levels.TryGetValue(levelId, out level))
            {
                return(level);
            }

            string newLevelid;

            if (levelId.Equals(_defaultLevel, StringComparison.InvariantCultureIgnoreCase))
            {
                newLevelid = levelId;
            }
            else
            {
                newLevelid = GetLevelId(levelId);
            }

            /*var worldProvider = new WrappedAnvilWorldProvider(Api)
             * {
             *      MissingChunkProvider = new FlatlandWorldProvider(),
             *      ReadSkyLight = _readSkyLight,
             *      ReadBlockLight = _readBlockLight
             * };*/var worldProvider = new AnvilWorldProvider();

            var openLevel = new OpenLevel(Api /*, Api.EventDispatcher*/, this, newLevelid, worldProvider, EntityManager, _gameMode, _difficulty, _viewDistance)
            {
                EnableBlockTicking = _enableBlockTicking,
                EnableChunkTicking = _enableChunkTicking,

                //	IsWorldTimeStarted = _isWorldTimeStarted
            };

            LoadLevel(openLevel);

            return(openLevel);
        }
Esempio n. 42
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        public string GetNameTag(MiNET.Player player)
        {
            string username = player.Username;

            string rank;

            if (player is SkyPlayer skyPlayer)
            {
                rank = skyPlayer.PlayerGroup.Prefix;
            }
            else
            {
                rank = SkyCoreApi.Permissions.GetPlayerGroup(player.Username).Prefix;
            }

            if (rank.Length > 2)
            {
                rank += " ";
            }

            return($"{rank}{username}");
        }
Esempio n. 43
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        public override void RemovePlayer(MiNET.Player player, bool despawn = true)
        {
            if (player == null || player.EntityId == null)
            {
                return;
            }
            if (Players == null)
            {
                Log.Warn("OpenLevel.Players is null!");
                return;
            }

            if (Players.ContainsKey(player.EntityId))
            {
                base.RemovePlayer(player, despawn);
                if (!Players.ContainsKey(player.EntityId))
                {
                    LevelEntityRemovedEvent removedEvent = new LevelEntityRemovedEvent(this, player);
                    EventDispatcher.DispatchEventAsync(removedEvent);
                }
            }
        }
Esempio n. 44
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 public SkyPlayerInventory(MiNET.Player player) : base(player)
 {
 }
Esempio n. 45
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 public static void SendCenteredSubtitle(MiNET.Player player, string content, bool centerText = true)
 {
     SendCenteredSubtitle(player, content, centerText, 5, 5, 100);
 }
Esempio n. 46
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		protected virtual void OnInventoryChange(Player player, byte slot, Item itemStack)
		{
			InventoryChange?.Invoke(player, this, slot, itemStack);
		}
Esempio n. 47
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 public GunProjectile(MiNET.Player shooter, MiNET.Worlds.Level level, int damage = 2, bool isCritical = false) : base(shooter, level, damage, isCritical)
 {
 }
Esempio n. 48
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		public void AddObserver(Player player)
		{
			Observers.Add(player);
		}
Esempio n. 49
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		public void RemoveObserver(Player player)
		{
			// Need to arrange for this to work when players get disconnected
			// from crash. It will leak players for sure.
			Observers.TryTake(out player);
		}
Esempio n. 50
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 public void SendLocalizedMessage(string text, object[] parameters = null, MessageType type = MessageType.Chat, MiNET.Player sender = null)
 {
     base.SendMessage(this.GetLocalizedMessage(LocaleManager.GetLocaleProvider(Assembly.GetCallingAssembly()), text, parameters), type, sender);
 }
Esempio n. 51
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 public void SendLocalizedTitle(string text, object[] parameters = null, TitleType type = TitleType.Title, int fadeIn = 6, int fadeOut = 6,
                                int stayTime = 20, MiNET.Player sender = null)
 {
     SendTitle(this.GetLocalizedMessage(LocaleManager.GetLocaleProvider(Assembly.GetCallingAssembly()), text, parameters), type, fadeIn, fadeOut, stayTime, sender);
 }
Esempio n. 52
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        public override void BroadcastMessage(string text, MessageType type = MessageType.Chat, MiNET.Player sender = null, MiNET.Player[] sendList = null,
                                              bool needsTranslation         = false, string[] parameters = null)
        {
            if (type == MessageType.Chat || type == MessageType.Raw)
            {
                foreach (var line in text.Split(new[] { "\n", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries))
                {
                    string   sen     = sender == null ? "" : (sender.DisplayName ?? sender.Username) + ": ";
                    McpeText message = McpeText.CreateObject();
                    message.type    = 0;
                    message.source  = "";                    //sender == null ? "" : (sender.DisplayName ?? sender.Username);
                    message.message = $"{sen}{line}";
                    //message.parameters = new string[0];
                    //  message.islocalized = false;

                    RelayBroadcast(sendList, message);
                }
                return;
            }
            else
            {
                McpeText message = McpeText.CreateObject();
                message.type    = (byte)type;
                message.source  = sender == null ? "" : sender.Username;
                message.message = text;
                //   message.parameters = new string[0];
                //   message.islocalized = false;

                RelayBroadcast(sendList, message);
            }
        }
Esempio n. 53
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 public SkyFoodManager(MiNET.Player player) : base(player)
 {
 }