public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { var coor = GetNewCoordinatesFromFace(blockCoordinates, face); if (face == BlockFace.Up) // On top of block { Block skull = new Block(144); skull.Coordinates = coor; skull.Metadata = 1; // Skull on floor, rotation in block entity world.SetBlock(skull); } else if (face == BlockFace.Down) // At the bottom of block { // Doesn't work, ignore if that happen. return; } else { Block skull = new Block(144); skull.Coordinates = coor; skull.Metadata = (byte) face; // Skull on floor, rotation in block entity world.SetBlock(skull); } // Then we create and set the sign block entity that has all the intersting data var skullBlockEntity = new SkullBlockEntity { Coordinates = coor, Rotation = (byte)((int)(Math.Floor(((player.KnownPosition.Yaw)) * 16 / 360) + 0.5) & 0x0f), SkullType = (byte) Metadata }; world.SetBlockEntity(skullBlockEntity); }
public TerrainParticle(Level level, Block block) : base(15, level) { Data = (block.Metadata << 8) | block.Id; }
public ItemBlock(Block block, short metadata) : base(block.Id, metadata) { _block = block; FuelEfficiency = _block.FuelEfficiency; }
public static Block GetBlockById(byte blockId) { Block block = null; if (CustomBlockFactory != null) { block = CustomBlockFactory.GetBlockById(blockId); } if (block != null) return block; if (blockId == 0) block = new Air(); else if (blockId == 1) block = new Stone(); else if (blockId == 2) block = new Grass(); else if (blockId == 3) block = new Dirt(); else if (blockId == 4) block = new Cobblestone(); else if (blockId == 5) block = new WoodenPlanks(); else if (blockId == 6) block = new Sapling(); else if (blockId == 7) block = new Bedrock(); else if (blockId == 8) block = new FlowingWater(); else if (blockId == 9) block = new StationaryWater(); else if (blockId == 10) block = new FlowingLava(); else if (blockId == 11) block = new StationaryLava(); else if (blockId == 12) block = new Sand(); else if (blockId == 13) block = new Gravel(); else if (blockId == 14) block = new GoldOre(); else if (blockId == 15) block = new IronOre(); else if (blockId == 16) block = new CoalOre(); else if (blockId == 17) block = new Wood(); else if (blockId == 20) block = new Glass(); else if (blockId == 21) block = new LapsisOre(); else if (blockId == 22) block = new LapsisBlock(); else if (blockId == 24) block = new Sandstone(); else if (blockId == 26) block = new Bed(); else if (blockId == 31) block = new TallGrass(); else if (blockId == 41) block = new GoldBlock(); else if (blockId == 43) block = new DoubleStoneSlab(); else if (blockId == 44) block = new StoneSlab(); else if (blockId == 46) block = new Tnt(); else if (blockId == 47) block = new Bookshelf(); else if (blockId == 49) block = new Obsidian(); else if (blockId == 50) block = new Torch(); else if (blockId == 51) block = new Fire(); else if (blockId == 53) block = new OakWoodStairs(); else if (blockId == 54) block = new Chest(); else if (blockId == 56) block = new DiamondOre(); else if (blockId == 58) block = new CraftingTable(); else if (blockId == 60) block = new Farmland(); else if (blockId == 61) block = new Furnace(); else if (blockId == 62) block = new LitFurnace(); else if (blockId == 63) block = new StandingSign(); else if (blockId == 64) block = new WoodenDoor(); else if (blockId == 67) block = new CobblestoneStairs(); else if (blockId == 68) block = new WallSign(); else if (blockId == 77) block = new StoneButton(); else if (blockId == 79) block = new Ice(); else if (blockId == 80) block = new Snow(); else if (blockId == 85) block = new Fence(); else if (blockId == 98) block = new StoneBrick(); else if (blockId == 107) block = new FenceGate(); else if (blockId == 108) block = new BrickStairs(); else if (blockId == 109) block = new StoneBrickStairs(); else if (blockId == 114) block = new NetherBrickStairs(); else if (blockId == 116) block = new EnchantingTable(); else if (blockId == 128) block = new SandStoneStairs(); else if (blockId == 134) block = new SpruceWoodStairsStairs(); else if (blockId == 135) block = new BirchWoodStairs(); else if (blockId == 136) block = new JungleWoodStairs(); else if (blockId == 143) block = new WoodenButton(); else if (blockId == 156) block = new QuartzStairs(); else if (blockId == 157) block = new DoubleWoodSlab(); else if (blockId == 158) block = new WoodSlab(); else if (blockId == 163) block = new AcaciaWoodStairs(); else if (blockId == 164) block = new DarkOakWoodStairs(); else if (blockId == 173) block = new CoalBlock(); else if (blockId == 198) block = new GrassPath(); else { // Log.DebugFormat(@" // // Add this missing block to the BlockFactory // else if (blockId == {1}) block = new {0}(); // // public class {0} : Block // {{ // internal {0}() : base({1}) // {{ // }} // }} //", "Missing", blockId); block = new Block(blockId); } return block; }
public BlockPlaceEventArgs(Player player, Level level, Block targetBlock, Block existingBlock) : base(player, level) { TargetBlock = targetBlock; ExistingBlock = existingBlock; }
public override void OnTick() { base.OnTick(); if (KnownPosition.Y <= 0 || (Velocity.Distance <= 0 && DespawnOnImpact) || (Velocity.Distance <= 0 && !DespawnOnImpact && Ttl <= 0)) { DespawnEntity(); return; } Ttl--; if (KnownPosition.Y <= 0 || Velocity.Distance <= 0) return; //var bbox = GetBoundingBox(); Entity entityCollided = CheckEntityCollide(KnownPosition.ToVector3()); bool collided = false; if (entityCollided != null) { SetIntersectLocation(entityCollided.GetBoundingBox(), KnownPosition); entityCollided.HealthManager.TakeHit(this, 2, DamageCause.Projectile); collided = true; } else { //collided = CheckBlockCollide(KnownPosition); if (!collided) { var velocity2 = Velocity; velocity2 *= (1.0d - Drag); velocity2 -= new Vector3(0, Gravity, 0); double distance = velocity2.Distance; velocity2 = velocity2.Normalize()/2; for (int i = 0; i < Math.Ceiling(distance)*2; i++) { PlayerLocation nextPos = (PlayerLocation) KnownPosition.Clone(); nextPos.X += (float) velocity2.X*i; nextPos.Y += (float) velocity2.Y*i; nextPos.Z += (float) velocity2.Z*i; BlockCoordinates coord = new BlockCoordinates(nextPos); Block block = Level.GetBlock(coord); collided = block.Id != 0 && (block.GetBoundingBox()).Contains(nextPos.ToVector3()); if (collided) { var substBlock = new Block(57) {Coordinates = block.Coordinates}; //Level.SetBlock(substBlock); //KnownPosition = nextPos; SetIntersectLocation(block.GetBoundingBox(), KnownPosition); break; } } } } if (collided) { Velocity = Vector3.Zero; } else { KnownPosition.X += (float) Velocity.X; KnownPosition.Y += (float) Velocity.Y; KnownPosition.Z += (float) Velocity.Z; Velocity *= (1.0 - Drag); Velocity -= new Vector3(0, Gravity, 0); var k = Math.Sqrt((Velocity.X*Velocity.X) + (Velocity.Z*Velocity.Z)); KnownPosition.Yaw = (float) (Math.Atan2(Velocity.X, Velocity.Z)*180f/Math.PI); KnownPosition.Pitch = (float) (Math.Atan2(Velocity.Y, k)*180f/Math.PI); } // For debugging of flight-path if (BroadcastMovement) BroadcastMoveAndMotion(); }
public BlockBreakEventArgs(Player player, Level level, Block block, List<Item> drops) : base(player, level) { Block = block; Drops = drops; }
private bool IsSameMaterial(Block block) { if (this is FlowingWater && (block is FlowingWater || block is StationaryWater)) return true; if (this is FlowingLava && (block is FlowingLava || block is StationaryLava)) return true; return false; }
private bool BlocksFluid(Block block) { return block.IsSolid; //return block.IsBuildable; // block != Blocks.WOODEN_DOOR && block != Blocks.IRON_DOOR_BLOCK && block != Blocks.SIGN_POST && block != Blocks.LADDER && block != Blocks.SUGAR_CANE_BLOCK ? (block.material == Material.PORTAL ? true : block.material.isSolid()) : true; }
public DestroyBlockParticle(Level level, Block block) : base(0, level) { Data = block.Id + (block.Metadata << 12); }
public static Block GetBlockById(byte blockId) { Block block = null; if (CustomBlockFactory != null) { block = CustomBlockFactory.GetBlockById(blockId); } if (block != null) return block; if (blockId == 0) block = new Air(); else if (blockId == 1) block = new Stone(); else if (blockId == 2) block = new Grass(); else if (blockId == 3) block = new Dirt(); else if (blockId == 4) block = new Cobblestone(); else if (blockId == 5) block = new Planks(); else if (blockId == 6) block = new Sapling(); else if (blockId == 7) block = new Bedrock(); else if (blockId == 8) block = new FlowingWater(); else if (blockId == 9) block = new StationaryWater(); else if (blockId == 10) block = new FlowingLava(); else if (blockId == 11) block = new StationaryLava(); else if (blockId == 12) block = new Sand(); else if (blockId == 13) block = new Gravel(); else if (blockId == 14) block = new GoldOre(); else if (blockId == 15) block = new IronOre(); else if (blockId == 16) block = new CoalOre(); else if (blockId == 17) block = new Log(); else if (blockId == 18) block = new Leaves(); else if (blockId == 19) block = new Sponge(); else if (blockId == 20) block = new Glass(); else if (blockId == 21) block = new LapisOre(); else if (blockId == 22) block = new LapisBlock(); else if (blockId == 23) block = new Dispenser(); else if (blockId == 24) block = new Sandstone(); else if (blockId == 25) block = new NoteBlock(); else if (blockId == 26) block = new Bed(); else if (blockId == 27) block = new GoldenRail(); else if (blockId == 28) block = new DetectorRail(); else if (blockId == 30) block = new Cobweb(); else if (blockId == 31) block = new TallGrass(); else if (blockId == 32) block = new DeadBush(); else if (blockId == 35) block = new Wool(); else if (blockId == 37) block = new YellowFlower(); else if (blockId == 38) block = new Flower(); else if (blockId == 39) block = new BrownMushroom(); else if (blockId == 40) block = new RedMushroom(); else if (blockId == 41) block = new GoldBlock(); else if (blockId == 42) block = new IronBlock(); else if (blockId == 43) block = new DoubleStoneSlab(); else if (blockId == 44) block = new StoneSlab(); else if (blockId == 45) block = new Bricks(); else if (blockId == 46) block = new Tnt(); else if (blockId == 47) block = new Bookshelf(); else if (blockId == 48) block = new MossStone(); else if (blockId == 49) block = new Obsidian(); else if (blockId == 50) block = new Torch(); else if (blockId == 51) block = new Fire(); else if (blockId == 52) block = new MonsterSpawner(); else if (blockId == 53) block = new OakWoodStairs(); else if (blockId == 54) block = new Chest(); else if (blockId == 55) block = new RedstoneWire(); else if (blockId == 56) block = new DiamondOre(); else if (blockId == 57) block = new DiamondBlock(); else if (blockId == 58) block = new CraftingTable(); else if (blockId == 59) block = new Wheat(); else if (blockId == 60) block = new Farmland(); else if (blockId == 61) block = new Furnace(); else if (blockId == 62) block = new LitFurnace(); else if (blockId == 63) block = new StandingSign(); else if (blockId == 64) block = new WoodenDoor(); else if (blockId == 65) block = new Ladder(); else if (blockId == 66) block = new Rail(); else if (blockId == 67) block = new CobblestoneStairs(); else if (blockId == 68) block = new WallSign(); else if (blockId == 69) block = new Lever(); else if (blockId == 70) block = new StonePressurePlate(); else if (blockId == 71) block = new IronDoor(); else if (blockId == 72) block = new WoodenPressurePlate(); else if (blockId == 73) block = new RedstoneOre(); else if (blockId == 74) block = new LitRedstoneOre(); else if (blockId == 75) block = new UnlitRedstoneTorch(); else if (blockId == 76) block = new RedstoneTorch(); else if (blockId == 77) block = new StoneButton(); else if (blockId == 78) block = new SnowLayer(); else if (blockId == 79) block = new Ice(); else if (blockId == 80) block = new Snow(); else if (blockId == 81) block = new Cactus(); else if (blockId == 82) block = new Clay(); else if (blockId == 83) block = new Reeds(); else if (blockId == 85) block = new Fence(); else if (blockId == 86) block = new Pumpkin(); else if (blockId == 87) block = new Netherrack(); else if (blockId == 88) block = new SoulSand(); else if (blockId == 89) block = new Glowstone(); else if (blockId == 90) block = new Portal(); else if (blockId == 91) block = new LitPumpkin(); else if (blockId == 92) block = new Cake(); else if (blockId == 93) block = new UnpoweredRepeater(); else if (blockId == 94) block = new PoweredRepeater(); else if (blockId == 95) block = new InvisibleBedrock(); else if (blockId == 96) block = new Trapdoor(); else if (blockId == 97) block = new MonsterEgg(); else if (blockId == 98) block = new StoneBrick(); else if (blockId == 99) block = new BrownMushroomBlock(); else if (blockId == 100) block = new RedMushroomBlock(); else if (blockId == 101) block = new IronBars(); else if (blockId == 102) block = new GlassPane(); else if (blockId == 103) block = new Melon(); else if (blockId == 106) block = new Vine(); else if (blockId == 107) block = new FenceGate(); else if (blockId == 108) block = new BrickStairs(); else if (blockId == 109) block = new StoneBrickStairs(); else if (blockId == 110) block = new Mycelium(); else if (blockId == 111) block = new Waterlily(); else if (blockId == 112) block = new NetherBrick(); else if (blockId == 113) block = new NetherBrickFence(); else if (blockId == 114) block = new NetherBrickStairs(); else if (blockId == 115) block = new NetherWart(); else if (blockId == 116) block = new EnchantingTable(); else if (blockId == 117) block = new BrewingStand(); else if (blockId == 120) block = new EndPortalFrame(); else if (blockId == 121) block = new EndStone(); else if (blockId == 122) block = new LitRedstoneLamp(); else if (blockId == 123) block = new RedstoneLamp(); else if (blockId == 126) block = new ActivatorRail(); else if (blockId == 127) block = new Cocoa(); else if (blockId == 128) block = new SandStoneStairs(); else if (blockId == 129) block = new EmeraldOre(); else if (blockId == 131) block = new TripwireHook(); else if (blockId == 132) block = new Tripwire(); else if (blockId == 133) block = new EmeraldBlock(); else if (blockId == 134) block = new SpruceWoodStairs(); else if (blockId == 135) block = new BirchWoodStairs(); else if (blockId == 136) block = new JungleWoodStairs(); else if (blockId == 139) block = new CobblestoneWall(); else if (blockId == 140) block = new FlowerPot(); else if (blockId == 141) block = new Carrots(); else if (blockId == 142) block = new Potatoes(); else if (blockId == 143) block = new WoodenButton(); else if (blockId == 144) block = new Skull(); else if (blockId == 145) block = new Anvil(); else if (blockId == 146) block = new TrappedChest(); else if (blockId == 147) block = new LightWeightedPressurePlate(); else if (blockId == 148) block = new HeavyWeightedPressurePlate(); else if (blockId == 151) block = new DaylightDetector(); else if (blockId == 152) block = new RedstoneBlock(); else if (blockId == 153) block = new QuartzOre(); else if (blockId == 155) block = new QuartzBlock(); else if (blockId == 156) block = new QuartzStairs(); else if (blockId == 157) block = new DoubleWoodSlab(); else if (blockId == 158) block = new WoodSlab(); else if (blockId == 159) block = new StainedHardenedClay(); else if (blockId == 161) block = new AcaciaLeaves(); else if (blockId == 162) block = new AcaciaLog(); else if (blockId == 163) block = new AcaciaStairs(); else if (blockId == 164) block = new DarkOakStairs(); else if (blockId == 167) block = new IronTrapdoor(); else if (blockId == 170) block = new HayBlock(); else if (blockId == 171) block = new Carpet(); else if (blockId == 172) block = new HardenedClay(); else if (blockId == 173) block = new CoalBlock(); else if (blockId == 174) block = new PackedIce(); else if (blockId == 175) block = new Sunflower(); else if (blockId == 178) block = new DaylightDetectorInverted(); else if (blockId == 183) block = new SpruceFenceGate(); else if (blockId == 184) block = new BirchFenceGate(); else if (blockId == 185) block = new JungleFenceGate(); else if (blockId == 186) block = new DarkOakFenceGate(); else if (blockId == 187) block = new AcaciaFenceGate(); else if (blockId == 198) block = new GrassPath(); else if (blockId == 199) block = new ItemFrame(); else if (blockId == 243) block = new Podzol(); else if (blockId == 244) block = new Beetroot(); else if (blockId == 245) block = new Stonecutter(); else if (blockId == 246) block = new GlowingObsidian(); else if (blockId == 247) block = new NetherReactorCore(); else { // Log.DebugFormat(@" // // Add this missing block to the BlockFactory // else if (blockId == {1}) block = new {0}(); // // public class {0} : Block // {{ // internal {0}() : base({1}) // {{ // }} // }} //", "Missing", blockId); block = new Block(blockId); } return block; }