public static void GetMods() { // This list contain the ModInfos and the folder name of each mod Mods = new List <ModInfo>(); if (!Directory.Exists(ModsPath)) { Directory.CreateDirectory(ModsPath); } var modFolder = new DirectoryInfo(ModsPath); int i = 0; foreach (var mod in modFolder.GetDirectories()) { var info = new ModInfo(); info.GenInfo(mod.FullName); // If the order change the generation of the list if (info.order >= Mods.Count) { Mods.Add(info); } else { if (i > 0) { if (info.order == Mods[i - 1].order) { info.order++; info.SaveSettingsJSON(mod.FullName); } } Mods.Insert(info.order, info); } i++; } }
private void saveBTN_Click(object sender, RoutedEventArgs e) { int order = Int32.Parse(orderTB.Text); ModInfo mod = App.Mods[originalOrder]; mod.name = nameTB.Text; //TODO //App.Mods[order].replacedArmors = selectedItems.Items; if (order != originalOrder) { mod.order = order; //Number already exists, swap them if (App.Mods[order] != null) { ModInfo swappedWith = App.Mods[order]; swappedWith.order = originalOrder; App.Mods[order] = mod; App.Mods[originalOrder] = swappedWith; } } mod.SaveSettingsJSON(System.IO.Path.Combine(App.ModsPath, mod.path)); Close(); }
public EditWindow(ModInfo info) { InitializeComponent(); originalName = info.name; originalOrder = info.order; nameTB.Text = info.name; orderTB.Text = info.order.ToString(); this.DataContext = this; #region Adding items info.replacedArmors.Where(a => a.type == Armor.ARMOR_SLOT.HEAD).ToList().ForEach(a => { addedHeads.Add(a); displayedAddedHeads.Add(a); }); info.replacedArmors.Where(a => a.type == Armor.ARMOR_SLOT.CHEST).ToList().ForEach(a => { addedChests.Add(a); displayedAddedChests.Add(a); }); info.replacedArmors.Where(a => a.type == Armor.ARMOR_SLOT.ARMS).ToList().ForEach(a => { addedArms.Add(a); displayedAddedArms.Add(a); }); info.replacedArmors.Where(a => a.type == Armor.ARMOR_SLOT.WAIST).ToList().ForEach(a => { addedWaists.Add(a); displayedAddedWaists.Add(a); }); info.replacedArmors.Where(a => a.type == Armor.ARMOR_SLOT.LEGS).ToList().ForEach(a => { addedLegs.Add(a); displayedAddedLegs.Add(a); }); info.replacedWeapons.Where(w => !String.IsNullOrWhiteSpace(w.main_model)).ToList().ForEach(w => { addedMain.Add(w); displayedAddedMain.Add(w); }); info.replacedWeapons.Where(w => !String.IsNullOrWhiteSpace(w.part_model)).ToList().ForEach(w => { addedPart.Add(w); displayedAddedPart.Add(w); }); App.armors[Armor.ARMOR_SLOT.HEAD].Where(a => !addedHeads.Contains(a)).ToList().ForEach(a => { allHeads.Add(a); displayedAllHeads.Add(a); }); App.armors[Armor.ARMOR_SLOT.CHEST].Where(a => !addedHeads.Contains(a)).ToList().ForEach(a => { allChests.Add(a); displayedAllChests.Add(a); }); App.armors[Armor.ARMOR_SLOT.ARMS].Where(a => !addedHeads.Contains(a)).ToList().ForEach(a => { allArms.Add(a); displayedAllArms.Add(a); }); App.armors[Armor.ARMOR_SLOT.WAIST].Where(a => !addedHeads.Contains(a)).ToList().ForEach(a => { allWaists.Add(a); displayedAllWaists.Add(a); }); App.armors[Armor.ARMOR_SLOT.LEGS].Where(a => !addedHeads.Contains(a)).ToList().ForEach(a => { allLegs.Add(a); displayedAllLegs.Add(a); }); App.weapons.Where(w => !String.IsNullOrWhiteSpace(w.main_model) && !addedMain.Select(x => x.ID).Contains(w.ID)).ToList().ForEach(w => { allMain.Add(w); displayedAllMain.Add(w); }); App.weapons.Where(w => !String.IsNullOrWhiteSpace(w.part_model) && !addedPart.Select(x => x.ID).Contains(w.ID)).ToList().ForEach(w => { allPart.Add(w); displayedAllPart.Add(w); }); #endregion #region Tab visibility if (addedHeads.Count < 1 && addedChests.Count < 1 && addedArms.Count < 1 && addedWaists.Count < 1 && addedLegs.Count < 1) { PossibleArmorTab.Visibility = Visibility.Collapsed; AddedArmorTab.Visibility = Visibility.Collapsed; } else { if (addedHeads.Count < 1) { AddedHeadTab.Visibility = Visibility.Collapsed; AddedHeadTab.Visibility = Visibility.Collapsed; } if (addedChests.Count < 1) { PossibleChestTab.Visibility = Visibility.Collapsed; AddedChestTab.Visibility = Visibility.Collapsed; } if (addedArms.Count < 1) { PossibleArmTab.Visibility = Visibility.Collapsed; AddedArmTab.Visibility = Visibility.Collapsed; } if (addedWaists.Count < 1) { PossibleWaistTab.Visibility = Visibility.Collapsed; AddedWaistTab.Visibility = Visibility.Collapsed; } if (addedLegs.Count < 1) { PossibleLegTab.Visibility = Visibility.Collapsed; AddedLegTab.Visibility = Visibility.Collapsed; } } if (addedMain.Count < 1 && addedPart.Count < 1) { PossibleWeaponTab.Visibility = Visibility.Collapsed; AddedWeaponTab.Visibility = Visibility.Collapsed; } else { if (addedMain.Count < 1) { PossibleMainTab.Visibility = Visibility.Collapsed; AddedMainTab.Visibility = Visibility.Collapsed; } if (addedPart.Count < 1) { PossiblePartialTab.Visibility = Visibility.Collapsed; AddedPartialTab.Visibility = Visibility.Collapsed; } } #endregion }
public static bool InstallMod(string path, string name, bool lookForNativePC) { if (Directory.Exists(Path.Combine(ModsPath, name))) // If the mod is installed { MessageBox.Show("This mod is already installed", "Simple MHW Mod Manager", MessageBoxButton.OK, MessageBoxImage.Information); return(true); } var nativePCs = new List <string>(); if (lookForNativePC) { foreach (var dir in GetRecursiveDirectories(path)) { if (Path.GetFileName(dir).Equals("nativePC", StringComparison.OrdinalIgnoreCase)) { nativePCs.Add(dir); logStream.Log(Path.Combine(name, dir.Substring(path.Length + 1)) + " found."); } } } else { Directory.CreateDirectory(Path.Combine(ModsPath, name)); MoveDirectory(path, Path.Combine(ModsPath, name, "install")); Directory.CreateDirectory(Path.Combine(ModsPath, name, "uninstall")); foreach (var file in GetRecursiveFiles(Path.Combine(ModsPath, name, "install"))) { var relative = file.Substring(Path.Combine(ModsPath, name, "install").Length + 1); if (File.Exists(Path.Combine(Settings.settings.mhw_path, relative))) { File.Copy(Path.Combine(Settings.settings.mhw_path, relative), Path.Combine(ModsPath, name, "uninstall", relative)); } } var info = new ModInfo(); info.GenInfo(name, null, true); return(true); } if (nativePCs.Count == 1) { MoveDirectory(nativePCs.First(), Path.Combine(ModsPath, name)); return(true); } else if (nativePCs.Count == 0) { logStream.Warning("No nativePC found."); if (MessageBox.Show("No nativePC found, add the entire file as the nativePC folder ?", "Simple MHW Mod Manager", MessageBoxButton.YesNo, MessageBoxImage.Warning) == MessageBoxResult.Yes) { MoveDirectory(path, Path.Combine(ModsPath, name)); return(true); } else { return(false); } } else { var dialog = new nativePcPicker(nativePCs.Select(str => str.Substring(path.Length + 1))); if (dialog.ShowDialog() == true) { MoveDirectory(Path.Combine(path, dialog.Value), Path.Combine(ModsPath, name)); return(true); } else { return(false); } } }