Esempio n. 1
0
        private void InitClient()
        {
            //绑定当收到服务器发送的消息后的处理事件
            this.HandleRecMsg = new Action <byte[], SocketClient>((bytes, theClient) =>
            {
                if (bytes != null && bytes.Length > 0)
                {
                    //缓冲区有剩余包
                    List <byte> bufferList = new List <byte>();
                    while (!theClient.BufferByte.IsEmpty)
                    {
                        byte b = 0;
                        if (theClient.BufferByte.TryDequeue(out b))
                        {
                            bufferList.Add(b);
                        }
                    }
                    //包的字节数据
                    List <byte> bytesContent = new List <byte>();

                    //把剩余的包字节跟新的包合并起来
                    if (bufferList.Count > 0)
                    {
                        //把缓冲区的字节拿出来放到新收到字节的前面
                        bytesContent = bufferList.Concat(bytes).ToList();
                    }
                    else
                    {
                        bytesContent = bytes.ToList();
                    }

                    //此类可以共用一下.
                    IpByteData ibda = new IpByteData();
                    ibda.SetBytes(bytesContent.ToArray());
                    //多余的包字节缓冲起来
                    if (ibda.RemainingBytes.Count > 0)
                    {
                        for (int i = 0; i < ibda.RemainingBytes.Count; i++)
                        {
                            theClient.BufferByte.Enqueue(ibda.RemainingBytes[i]);
                        }
                    }
                    //解压完整的包
                    if (ibda.BytesComplete.Count > 0)
                    {
                        foreach (List <byte> item in ibda.BytesComplete)
                        {
                            string requestKey      = "";
                            string responseContent = "";
                            IpByteData.GetContentAndRequetKey(item.ToArray(), out requestKey, out responseContent);
                            //万一没加入成功,则开奖失败,
                            theClient.ResponseContent.TryAdd(requestKey, responseContent);
                            // theClient.ResponseContent.Add(requestKey, responseContent);
                        }
                    }
                }
            });

            //绑定向服务器发送消息后的处理事件
            this.HandleSendMsg = new Action <byte[], SocketClient>((bytes, theClient) =>
            {
                // Console.WriteLine($"向服务器发送消息:{msg}");
            });
        }
Esempio n. 2
0
        /// <summary>
        /// 初始化事件
        /// </summary>
        private void InitServer()
        {
            //处理从客户端收到的消息
            this.HandleRecMsg = new Action <byte[], SocketConnection, SocketServer>((bytes, conn, theServer) =>
            {
                string keyip = conn.ClientIp;
                if (bytes != null && bytes.Length > 0)
                {
                    //此类可以共用一下.
                    IpByteData ibda = new IpByteData();

                    if (!theServer.BufferByte.ContainsKey(keyip))
                    {
                        ibda.SetBytes(bytes);
                        //多余的包字节缓冲起来
                        if (ibda.RemainingBytes.Count > 0)
                        {
                            theServer.BufferByte.TryAdd(keyip, ibda.RemainingBytes);
                        }
                        //解压完整的包
                        if (ibda.BytesComplete.Count > 0)
                        {
                            foreach (List <byte> item in ibda.BytesComplete)
                            {
                                string msgAll = Encoding.UTF8.GetString(item.ToArray());
                                //Console.WriteLine($"收到来自【{ conn.ClientIp }】的消息:{msgAll }");
                                //conn.Send(msgAll);

                                string requestKey      = "";
                                string responseContent = "";
                                IpByteData.GetContentAndRequetKey(item.ToArray(), out requestKey, out responseContent);
                                theServer.ResponseContent.Invoke(requestKey, responseContent, conn);
                            }
                        }
                    }
                    else
                    {
                        //如果存在缓冲。 则需要先把缓冲里面的字节拿出来。
                        List <byte> listBufferByte = new List <byte>();
                        if (theServer.BufferByte.TryRemove(keyip, out listBufferByte))
                        {
                            //把缓冲区的字节拿出来放到新收到字节的前面
                            byte[] bufferBytes = listBufferByte.ToArray();
                            byte[] allBytes    = bufferBytes.Concat(bytes).ToArray();
                            ibda.SetBytes(allBytes);

                            //多余的包字节缓冲起来
                            if (ibda.RemainingBytes.Count > 0)
                            {
                                theServer.BufferByte.TryAdd(keyip, ibda.RemainingBytes);
                            }
                            //解压完整的包
                            if (ibda.BytesComplete.Count > 0)
                            {
                                foreach (List <byte> item in ibda.BytesComplete)
                                {
                                    string msgAll = Encoding.UTF8.GetString(item.ToArray());
                                    Console.WriteLine($"收到来自【{ conn.ClientIp }】的消息【缓冲区】:{msgAll}");
                                }
                            }
                        }
                        else
                        {
                            if (theServer.BufferByte.ContainsKey(keyip))
                            {
                                //把byte 继续缓冲起来。
                                theServer.BufferByte[keyip].AddRange(bytes);
                            }
                        }
                    }
                }
            });

            //处理服务器启动后事件
            this.HandleServerStarted = new Action <SocketServer>(theServer =>
            {
                Console.WriteLine("服务已启动************");
            });

            //处理新的客户端连接后的事件
            this.HandleNewClientConnected = new Action <SocketServer, SocketConnection>((theServer, theCon) =>
            {
                Console.WriteLine($@"一个新的客户端接入,当前连接数:{theServer.GetConnectionCount()}");
            });

            //处理客户端连接关闭后的事件
            this.HandleClientClose = new Action <SocketConnection, SocketServer>((theCon, theServer) =>
            {
                Console.WriteLine($@"一个客户端关闭,当前连接数为:{theServer.GetConnectionCount()}");
            });

            //处理异常
            this.HandleException = new Action <Exception>(ex =>
            {
                Console.WriteLine(ex.Message);
            });
        }