Esempio n. 1
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 private StaticImageData GetStaticImageData(int height, int width, int xPosition, int yPosition, int movementSpeed, String spriteDir, GraphicsEnum graphicsEnum)
 {
     var data = new StaticImageData();
     data.GraphicsEnum = graphicsEnum;
     data.Height = height;
     data.Width = width;
     data.XPosition = xPosition;
     data.MovementSpeed = movementSpeed;
     data.YPosition = yPosition;
     data.SpriteSheet = _content.Load<Texture2D>(spriteDir + graphicsEnum);
     return data;
 }
Esempio n. 2
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 public Vector2 GetCloudPosition(StaticImageData cloud)
 {
     return new Vector2((float)cloud.XPosition, (float)cloud.YPosition);
 }
Esempio n. 3
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 private void DrawClouds(StaticImageData cloudOne, StaticImageData cloudTwo, StaticImageData cloudThree)
 {
     CalculateObjectPositionX(cloudOne);
     CalculateObjectPositionX(cloudTwo);
     CalculateObjectPositionX(cloudThree);
     Color cloudColor = (IsSleeping) ? new Color(15, 24, 28) : Color.White;
     _spriteBatch.Draw(cloudOne.SpriteSheet, GetCloudPosition(cloudOne), cloudOne.GetSourceRectangle(), cloudColor, 0.0f, cloudOne.GetOriginVectorCenter(), 1.0f, SpriteEffects.None, 0.0f);
     _spriteBatch.Draw(cloudTwo.SpriteSheet, GetCloudPosition(cloudTwo), cloudTwo.GetSourceRectangle(), cloudColor, 0.0f, cloudTwo.GetOriginVectorCenter(), 1.0f, SpriteEffects.None, 0.0f);
     _spriteBatch.Draw(cloudThree.SpriteSheet, GetCloudPosition(cloudThree), cloudThree.GetSourceRectangle(), cloudColor, 0.0f, cloudThree.GetOriginVectorCenter(), 1.0f, SpriteEffects.None, 0.0f);
 }
Esempio n. 4
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 private void DrawBackgroundDetail(StaticImageData bgDetail, StaticImageData bgGradientNight, StaticImageData bgGradient)
 {
     for (int i = 0; i <= this.Window.ClientBounds.Width; i++)
     {
        if (IsSleeping)
        {
             _spriteBatch.Draw(bgGradientNight.SpriteSheet, new Vector2(i, 0), bgGradientNight.GetSourceRectangle(), Color.White, 0.0f, bgGradientNight.GetOriginVectorLeftBottom(), 1.0f, SpriteEffects.None, 0.0f);
        }
        else
        {
             _spriteBatch.Draw(bgGradient.SpriteSheet, new Vector2(i, 0), bgGradient.GetSourceRectangle(), Color.White, 0.0f, bgGradient.GetOriginVectorLeftBottom(), 1.0f, SpriteEffects.None, 0.0f);
        }
     }
     _spriteBatch.Draw(bgDetail.SpriteSheet, new Vector2(0, this.Window.ClientBounds.Height), bgDetail.GetSourceRectangle(), Color.White, 0.0f, bgDetail.GetOriginVectorLeftBottom(), 1.0f, SpriteEffects.None, 0.0f);
     _spriteBatch.Draw(bgDetail.SpriteSheet, new Vector2(bgDetail.Width, this.Window.ClientBounds.Height), bgDetail.GetSourceRectangle(), Color.White, 0.0f, bgDetail.GetOriginVectorLeftBottom(), 1.0f, SpriteEffects.None, 0.0f);
     _spriteBatch.Draw(bgDetail.SpriteSheet, new Vector2(bgDetail.Width * 2, this.Window.ClientBounds.Height), bgDetail.GetSourceRectangle(), Color.White, 0.0f, bgDetail.GetOriginVectorLeftBottom(), 1.0f, SpriteEffects.None, 0.0f);
     _spriteBatch.Draw(bgDetail.SpriteSheet, new Vector2(bgDetail.Width * 3, this.Window.ClientBounds.Height), bgDetail.GetSourceRectangle(), Color.White, 0.0f, bgDetail.GetOriginVectorLeftBottom(), 1.0f, SpriteEffects.None, 0.0f);
 }
Esempio n. 5
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 private void CalculateObjectPositionX(StaticImageData Object)
 {
     Object.XPosition = Object.XPosition + Object.MovementSpeed;
     if (this.Window.ClientBounds.Width + 250 < Object.XPosition)
     {
         Object.XPosition = -250;
     }
 }