/// <summary>
        ///         /// Creates a new ExponentiallyDecayingReservoir
        /// </summary>
        /// <param name="size">The number of samples to keep in the sampling reservoir</param>
        /// <param name="alpha">The exponential decay factor; the higher this is, the more biased the sample will be towards newer values</param>
        /// <param name="clock">the clock used to timestamp samples and track rescaling</param>
        public ExponentiallyDecayingReservoir(int size, double alpha, Clock clock)
        {
            _values = new ConcurrentDictionary<double, WeightedSample>();
            _lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
            _alpha = alpha;
            _size = size;
            this.clock = clock;
            this._count = new AtomicLong(0);
            this._startTime = CurrentTimeInSeconds();
            this._nextScaleTime = new AtomicLong(clock.getTick() + RESCALE_THRESHOLD);

        }
Esempio n. 2
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 private VolatileLong(VolatileLong value) : this()
 {
     Set(value);
 }
Esempio n. 3
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 private static VolatileLong Add(VolatileLong left, VolatileLong right)
 {
     left.Set(left.Get() + right.Get());
     return(left.Get());
 }
        /// <summary>
        /// "A common feature of the above techniques—indeed, the key technique that
        /// allows us to track the decayed weights efficiently—is that they maintain
        /// counts and other quantities based on g(ti − L), and only scale by g(t − L)
        /// at query time. But while g(ti −L)/g(t−L) is guaranteed to lie between zero
        /// and one, the intermediate values of g(ti − L) could become very large. For
        /// polynomial functions, these values should not grow too large, and should be
        /// effectively represented in practice by floating point values without loss of
        /// precision. For exponential functions, these values could grow quite large as
        /// new values of (ti − L) become large, and potentially exceed the capacity of
        /// common floating point types. However, since the values stored by the
        /// algorithms are linear combinations of g values (scaled sums), they can be
        /// rescaled relative to a new landmark. That is, by the analysis of exponential
        /// decay in Section III-A, the choice of L does not affect the final result. We
        /// can therefore multiply each value based on L by a factor of exp(−α(L′ − L)),
        /// and obtain the correct value as if we had instead computed relative to a new
        /// landmark L′ (and then use this new L′ at query time). This can be done with
        /// a linear pass over whatever data structure is being used."
        /// </summary>
        /// <param name="now"></param>
        /// <param name="next"></param>
        private void Rescale(long now, long next)
        {
            if (_nextScaleTime.CompareAndSet(next, now + RESCALE_THRESHOLD))
            {
                lockForRescale();
                try
                {
                    var oldStartTime = _startTime;
                    _startTime = CurrentTimeInSeconds();
                    double scalingFactor = Math.Exp(-_alpha * (_startTime - oldStartTime));

                    var keys = new List<double>(_values.Keys);
                    foreach (double key in keys)
                    {
                        WeightedSample sample = null;
                        if (_values.TryRemove(key, out sample))
                        {
                            WeightedSample newSample = new WeightedSample(sample.value, sample.weight * scalingFactor);
                            _values.AddOrUpdate(key * scalingFactor, newSample, (k, v) => v);
                        }
                    }
                }
                finally
                {
                    unlockForRescale();
                }
            }
        }
Esempio n. 5
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 private VolatileLong(VolatileLong value): this()
 {
     Set(value);
 }
Esempio n. 6
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 private static VolatileLong Add(VolatileLong left, VolatileLong right)
 {
     left.Set(left.Get() + right.Get());
     return left.Get();
 }