Esempio n. 1
0
        /// <summary>
        /// Times and records the duration of an event
        /// </summary>
        /// <param name="action">a <see cref="Action"/> whose <see cref="Action.Invoke"/> is timed</param>
        public void Time(Action action)
        {
            long startTime = clock.getTick();

            try
            {
                action.Invoke();
            }
            finally
            {
                update(this.clock.getTick() - startTime);
            }
        }
Esempio n. 2
0
            /// <summary>
            /// Updates the timer with the difference between current and start time. Call to this method will
            /// not reset the start time. Multiple calls result in multiple updates.
            /// </summary>
            /// <returns>the elapsed time in nanoseconds</returns>
            public long stop()
            {
                long elapsed = clock.getTick() - startTime;

                timer.Update(elapsed, TimeUnit.Nanoseconds);
                return(elapsed);
            }
Esempio n. 3
0
        private void rescaleIfNeeded()
        {
            var now  = clock.getTick();
            var next = _nextScaleTime.Get();

            if (now >= next)
            {
                Rescale(now, next);
            }
        }
Esempio n. 4
0
 /// <summary>
 ///         /// Creates a new ExponentiallyDecayingReservoir
 /// </summary>
 /// <param name="size">The number of samples to keep in the sampling reservoir</param>
 /// <param name="alpha">The exponential decay factor; the higher this is, the more biased the sample will be towards newer values</param>
 /// <param name="clock">the clock used to timestamp samples and track rescaling</param>
 public ExponentiallyDecayingReservoir(int size, double alpha, Clock clock)
 {
     _values             = new ConcurrentDictionary <double, WeightedSample>();
     _lock               = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
     _alpha              = alpha;
     _size               = size;
     this.clock          = clock;
     this._count         = new AtomicLong(0);
     this._startTime     = CurrentTimeInSeconds();
     this._nextScaleTime = new AtomicLong(clock.getTick() + RESCALE_THRESHOLD);
 }
        /// <summary>
        ///         /// Creates a new ExponentiallyDecayingReservoir
        /// </summary>
        /// <param name="size">The number of samples to keep in the sampling reservoir</param>
        /// <param name="alpha">The exponential decay factor; the higher this is, the more biased the sample will be towards newer values</param>
        /// <param name="clock">the clock used to timestamp samples and track rescaling</param>
        public ExponentiallyDecayingReservoir(int size, double alpha, Clock clock)
        {
            _values = new ConcurrentDictionary<double, WeightedSample>();
            _lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
            _alpha = alpha;
            _size = size;
            this.clock = clock;
            this._count = new AtomicLong(0);
            this._startTime = CurrentTimeInSeconds();
            this._nextScaleTime = new AtomicLong(clock.getTick() + RESCALE_THRESHOLD);

        }
Esempio n. 6
0
 private bool shouldLoad()
 {
     for (;;)
     {
         long time          = clock.getTick();
         long currentReload = reloadAt.Get();
         if (currentReload > time)
         {
             return(false);
         }
         if (reloadAt.CompareAndSet(currentReload, time + timeoutNS))
         {
             return(true);
         }
     }
 }
Esempio n. 7
0
        private void tickIfNecessary()
        {
            long oldTick = _lastTick.Get();
            long newTick = clock.getTick();
            long age     = newTick - oldTick;

            if (age > TICK_INTERVAL)
            {
                long newIntervalStartTick = newTick - age % TICK_INTERVAL;
                if (_lastTick.CompareAndSet(oldTick, newIntervalStartTick))
                {
                    long requiredTicks = age / TICK_INTERVAL;
                    for (long i = 0; i < requiredTicks; i++)
                    {
                        _m1Rate.Tick();
                        _m5Rate.Tick();
                        _m15Rate.Tick();
                    }
                }
            }
        }
Esempio n. 8
0
 internal Context(Timer timer, Clock clock)
 {
     this.timer     = timer;
     this.clock     = clock;
     this.startTime = clock.getTick();
 }