//public void BattlePlayMovie(int i, MetalXMovie movie, Vector3 fromLoc, Vector3 toLoc, double timespan) //{ // i += 12; // movie.BeginLocation = fromLoc; // movie.EndLocation = toLoc; // movie.PlayTime = timespan; // movie.Reset(); // bmovies[i] = movie; //} //public void BattlePlayMovie(int i, MetalXMovie movie, Vector3 fromLoc, double timespan) //{ // BattlePlayMovie(i, movie, fromLoc, fromLoc, timespan); //} public void PlayMovie(MetalXMovie movie, Vector3 fromLoc, Vector3 toLoc, double timespan) { fromLoc.X -= movie.TileSize2X.Width / 2; fromLoc.Y -= movie.TileSize2X.Height; toLoc.X -= movie.TileSize2X.Width / 2; toLoc.Y -= movie.TileSize2X.Height; movie.BeginLocation = fromLoc; movie.EndLocation = toLoc; movie.PlayTime = timespan; movie.Reset(); movies.Add(movie); }
public void PlayMovie(MetalXMovie movie, Vector3 fromLoc) { PlayMovie(movie, fromLoc, fromLoc, 1); }
public void SetBattleMovie(MetalXMovie movie, Vector3 loc) { SetBattleMovie(movie, loc, loc, 1); }
public void SetBattleMovie(MetalXMovie movie) { SetBattleMovie(movie, BattleLocation); }
public void SetBattleMovie(MetalXMovie movie, Vector3 fl, Vector3 tl, double playtime) { fl.X -= movie.TileSize2X.Width / 2; fl.Y -= movie.TileSize2X.Height; tl.X -= movie.TileSize2X.Width / 2; tl.Y -= movie.TileSize2X.Height; BattleMovie = movie; BattleMovie.BeginLocation = fl; BattleMovie.EndLocation = tl; BattleMovie.PlayTime = playtime; BattleMovie.Reset(); }