Esempio n. 1
0
        static void DoImport(DefaultAsset[] assets)
        {
            foreach (var asset in assets)
            {
                var settings = ImportSettingsReference.LoadImportSettings(asset);
                if (!settings)
                {
                    CreateSettingsThenImport(assets);
                    return;
                }
            }

            foreach (var asset in assets)
            {
                var reference = ImportSettingsReference.LoadImportSettings(asset);
                if (reference)
                {
                    ASEImporter.Import(asset, reference.settings);
                }
                else
                {
                    Debug.LogWarning("File " + asset.name + " has empty import settings, it is ignored.");
                }
            }
        }
Esempio n. 2
0
 private static void CompleteAutoImports()
 {
     EditorApplication.update = Delegate.Remove(EditorApplication.update, _importDelegate as EditorApplication.CallbackFunction) as EditorApplication.CallbackFunction;
     AssetDatabase.Refresh();
     ASEImporter.Refresh();
     foreach (var path in _autoImports)
     {
         var asset     = AssetDatabase.LoadAssetAtPath <DefaultAsset>(path);
         var reference = ImportSettingsReference.LoadImportSettings(asset);
         if (reference?.settings && reference.settings.automaticReimport)
         {
             ASEImporter.Import(asset, reference.settings);
         }
     }
     _autoImports.Clear();
 }