public static void HandleReload(NetworkMessage netMsg) { Message_Sr.PlayerAction action = netMsg.ReadMessage <Message_Sr.PlayerAction>(); if (Networking_OnConnect.AccountVerefication(action.index, action.log, action.pass)) { Player_MovePlayer pl = GetPlayerController(action.index); if (pl != null) { pl.StartReload(); } } }
public static void SendTopList(NetworkMessage netMsg) { Message_Sr.PlayerAction act = netMsg.ReadMessage <Message_Sr.PlayerAction>(); if (Networking_OnConnect.AccountVerefication(act.index, act.log, act.pass)) { NetworkConnection con = RoomsManager.GetPlayerConnection(act.index); if (con != null) { con.SendWriter(top, 1); } } }