private void OnDestroy() { meshInstantiator = null; datas.ForEach(d => d.Dispose()); datas = null; }
private void Awake() { meshInstantiator = this; }
private void OnDestroy() { meshInstantiator = null; datas.ForEach(d => d.Dispose()); datas = null; }
private void Awake() { meshInstantiator = this; }