Esempio n. 1
0
        private void OnNotificationReceived(NotificationEventArgs e)
        {
            switch (e.NotificationType)
            {
            case ConsoleNotificationType.GameLoaded: {
                if (ConfigManager.Config.Debug.Debugger.BreakOnPowerCycleReset)
                {
                    DebugApi.Step(_cpuType, 1, StepType.Step);
                }

                BreakpointManager.SetBreakpoints();

                DebugState state = DebugApi.GetState();
                this.BeginInvoke((MethodInvoker)(() => {
                        //Refresh workspace here as well as frmMain to ensure workspace
                        //is up-to-date no matter which form is notified first.
                        DebugWorkspaceManager.GetWorkspace();

                        bool isPowerCycle = e.Parameter.ToInt32() != 0;
                        if (!isPowerCycle)
                        {
                            DebugWorkspaceManager.AutoImportSymbols();
                        }
                        LabelManager.RefreshLabels();
                        DebugApi.RefreshDisassembly(_cpuType);
                        UpdateDebugger(state, null);
                    }));
                break;
            }

            case ConsoleNotificationType.GameReset:
                if (ConfigManager.Config.Debug.Debugger.BreakOnPowerCycleReset)
                {
                    DebugApi.Step(_cpuType, 1, StepType.PpuStep);
                }
                break;

            case ConsoleNotificationType.PpuFrameDone:
                this.BeginInvoke((MethodInvoker)(() => {
                    UpdateContinueAction();
                }));
                break;

            case ConsoleNotificationType.CodeBreak: {
                BreakEvent evt = (BreakEvent)Marshal.PtrToStructure(e.Parameter, typeof(BreakEvent));
                RefreshDebugger(evt);
                break;
            }
            }
        }