Esempio n. 1
0
        private void FillAbsolute(float customSpacing = 0f)
        {
            foreach (MComponent child in Children)
            {
                child.ReadjustSize();
            }
            if (DoReadjust)
            {
                ReadjustSize();
            }

            Vector3 pos = GetAlignmentPosition();

            if (customSpacing == 0f)
            {
                float offsetX = 0f + Offset.Horizontal;

                for (int i = 0; i < Children.Count; i++)
                {
                    MComponent child = Children[i];
                    offsetX += child.Offset.Horizontal + child.WorldWidth / 2;
                    child.gameobject.transform.position = new Vector3(pos.x + offsetX, pos.y + child.Offset.Vertical, pos.z);
                    offsetX += child.WorldWidth / 2 + Spacing;
                }
            }
            else
            {
                float offsetX = 0f + Offset.Horizontal;

                for (int i = 0; i < Children.Count; i++)
                {
                    MComponent child = Children[i];
                    child.gameobject.transform.position = new Vector3(pos.x + offsetX, pos.y + child.Offset.Vertical, pos.z);
                    offsetX += customSpacing;
                }
            }
        }
Esempio n. 2
0
        /**
         * <summary>   Constructor of ScaleFactor. </summary>
         *
         * <param name="scaleableObject">  The object to scale. </param>
         * <param name="horizontal">       (Optional) The horizontal scale. </param>
         * <param name="vertical">         (Optional) The vertical scale. </param>
         *
         * <seealso cref="MComponent"/>
         **/

        public ScaleFactor(MComponent scaleableObject, float horizontal = 1f, float vertical = 1f)
        {
            ScaleableOject = scaleableObject;
            Horizontal     = horizontal;
            Vertical       = vertical;
        }