void Awake() { canvas = GetComponent <Canvas>(); selected.SelectSilently(true); defaultSelected = selected; SetupInput(); canvas.enabled = enabled = false; }
public void Activate() { enabled = canvas.enabled = true; if (selected != defaultSelected) { selected.Select = false; selected = defaultSelected; selected.SelectSilently(true); } }
public void FadeIn() { GetComponent <Animator>().SetTrigger("FadeIn"); if (selected != defaultSelected) { selected.Select = false; selected = defaultSelected; selected.SelectSilently(true); } }