public Pin(Player player, Field waitingField) { Player = player; WaitingField = WaitingField; }
public WaitingField(Player player) { Player = player; }
public ExitField(Player player) { Player = player; }
public StartField(Player player) { Player = player; }
public FinishField(Player player) { Player = player; }
private void MakePlayers(int amount) { players = new Player[amount]; for (int i = 0; i < amount; i++) { players[i] = new Player(Dice); } }