void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.MemoryScherm = ((Memorygame.Spel)(target)); return; case 2: #line 35 "..\..\Spel.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.resetSpelKnop); #line default #line hidden return; case 3: #line 36 "..\..\Spel.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.opslaan); #line default #line hidden return; case 4: #line 37 "..\..\Spel.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.muziek); #line default #line hidden return; case 5: this.MemoryGrid = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }