Esempio n. 1
0
        /// <summary>
        /// Constructor waarin het Parrent Form meegegeven word
        /// </summary>
        public Game(startGame ParentForm)
        {
            InitializeComponent();
            this.StartGame = ParentForm;

            if (StartGame.x6SettingDeck())
            {
                MatrixSize = 6;
            }
            else
            {
                MatrixSize = 4;
            }
            naamP1             = Interaction.InputBox("Vul je naam in", "Vul je naam in", "Speler 1", -1, -1);
            naamP2             = Interaction.InputBox("Vul je naam in", "Vul je naam in", "Speler 2", -1, -1);
            lblScoreP1.Text    = naamP1 + ": " + scoreP1;
            lblScoreP2.Text    = naamP2 + ": " + scoreP2;
            lblTurn.Text       = naamP1 + " is aan de beurt";
            lblShowImages.Text = "5";
            setPictureBoxes();
            setRandomImages();
            timerShowImages.Start();
            clickTimer.Interval = 1000;
            clickTimer.Tick    += clickTimer_Tick;
        }
Esempio n. 2
0
        /// <summary>
        /// constructor voor het maaken van het speelveld
        /// </summary>
        public singleGame(startGame ParentForm)
        {
            InitializeComponent();
            this.StartGame = ParentForm;

            naam = Interaction.InputBox("Vul je naam in", "Vul je naam in", "speler 1", -1, -1);

            setPictureBoxes();
            setRandomImages();

            lblShowImages.Text = "5";
            timerShowImages.Start();

            clickTimer.Interval = 1000;
            clickTimer.Tick    += clickTimer_Tick;

            //sp.PlayLooping();
            sp.Play();
        }