Esempio n. 1
0
        private void ParseObjectHeader(StartIndices startIndices, MemorySection[] heap, ulong originalHeapAddress, out ulong typeInfoAddress, out int indexOfObject, out bool wasAlreadyCrawled, List <PackedManagedObject> outManagedObjects)
        {
            BytesAndOffset bo = heap.Find(originalHeapAddress, _virtualMachineInformation);

            UInt64         pointer1 = bo.ReadPointer();
            BytesAndOffset pointer2 = bo.NextPointer();

            if (HasMarkBit(pointer1) == 0)
            {
                TypeDescription typeDescription = GetTypeDescription(heap, pointer1);

                wasAlreadyCrawled = false;
                indexOfObject     = outManagedObjects.Count + startIndices.OfFirstManagedObject;
                typeInfoAddress   = typeDescription.typeInfoAddress;

                int size = SizeOfObjectInBytes(typeDescription, bo, heap, originalHeapAddress);

                outManagedObjects.Add(new PackedManagedObject()
                {
                    address = originalHeapAddress, size = size, typeIndex = typeDescription.typeIndex
                });

                //okay, we gathered all information, now lets set the mark bit, and store the index for this object in the 2nd pointer of the header, which is rarely used.
                bo.WritePointer(pointer1 | 1);
                pointer2.WritePointer((ulong)indexOfObject);
                return;
            }

            //give typeinfo address back without the markbit
            typeInfoAddress   = ClearMarkBit(pointer1);
            wasAlreadyCrawled = true;
            //read the index for this object that we stored in the 2ndpointer field of the header
            indexOfObject = (int)pointer2.ReadPointer();
        }
Esempio n. 2
0
        private TypeDescription RestoreObjectHeader(MemorySection[] heaps, ulong address, int managedObjectIndex)
        {
            BytesAndOffset bo              = heaps.Find(address, _virtualMachineInformation);
            UInt64         mask            = this._virtualMachineInformation.pointerSize == 8 ? System.UInt64.MaxValue - 1 : System.UInt32.MaxValue - 1;
            UInt64         pointer         = bo.ReadPointer();
            UInt64         typeInfoAddress = pointer & mask;

            bo.WritePointer(typeInfoAddress);

            UInt64 restoreValue = 0;

            _pointer2Backups.TryGetValue(managedObjectIndex, out restoreValue);
            bo.NextPointer().WritePointer(restoreValue);

            return(GetTypeDescription(heaps, typeInfoAddress));
        }