/// <summary> Returns a difference between old and new memory allocation stats. </summary>
        public static FMemoryAllocationStatsV3 Diff(FMemoryAllocationStatsV3 Old, FMemoryAllocationStatsV3 New)
        {
            FMemoryAllocationStatsV3 Diff = new FMemoryAllocationStatsV3();

            FieldInfo[] FieldInfos    = typeof(FMemoryAllocationStatsV3).GetFields();
            int         PropertiesNum = FieldInfos.Length;

            for (int FieldIndex = 0; FieldIndex < PropertiesNum; FieldIndex++)
            {
                Int64 OldValue = (Int64)FieldInfos[FieldIndex].GetValue(Old);
                Int64 NewValue = (Int64)FieldInfos[FieldIndex].GetValue(New);

                FieldInfos[FieldIndex].SetValue(Diff, NewValue - OldValue);
            }

            return(Diff);
        }
Esempio n. 2
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        /// <summary> Diffs two snapshots and creates a result one. </summary>
        public static FStreamSnapshot DiffSnapshots(FStreamSnapshot Old, FStreamSnapshot New)
        {
            // Create result snapshot object.
            FStreamSnapshot ResultSnapshot = new FStreamSnapshot("Diff " + Old.Description + " <-> " + New.Description);

            using (FScopedLogTimer LoadingTime = new FScopedLogTimer("FStreamSnapshot.DiffSnapshots"))
            {
                // Copy over allocation count so we can track where the graph starts
                ResultSnapshot.AllocationCount = Old.AllocationCount;

                Debug.Assert(Old.MetricArray.Count == New.MetricArray.Count);
                ResultSnapshot.MetricArray = new List <long>(Old.MetricArray.Count);
                for (int CallstackIndex = 0; CallstackIndex < Old.MetricArray.Count; CallstackIndex++)
                {
                    ResultSnapshot.MetricArray.Add(New.MetricArray[CallstackIndex] - Old.MetricArray[CallstackIndex]);
                }


                ResultSnapshot.MemoryAllocationStats3 = FMemoryAllocationStatsV3.Diff(Old.MemoryAllocationStats3, New.MemoryAllocationStats3);
                ResultSnapshot.MemoryAllocationStats4 = FMemoryAllocationStatsV4.Diff(Old.MemoryAllocationStats4, New.MemoryAllocationStats4);

                ResultSnapshot.StreamIndex   = New.StreamIndex;
                ResultSnapshot.bIsDiffResult = true;

                ResultSnapshot.AllocationMaxSize = New.AllocationMaxSize - Old.AllocationMaxSize;
                ResultSnapshot.AllocationSize    = New.AllocationSize - Old.AllocationSize;
                ResultSnapshot.CurrentTime       = 0;
                ResultSnapshot.ElapsedTime       = New.CurrentTime - Old.CurrentTime;
                ResultSnapshot.FrameNumber       = New.FrameNumber - Old.FrameNumber;
                ResultSnapshot.LoadedLevels      = New.LoadedLevels;

                // These lists are guaranteed to be sorted by callstack index.
                List <FCallStackAllocationInfo> OldActiveCallStackList    = Old.ActiveCallStackList;
                List <FCallStackAllocationInfo> NewActiveCallStackList    = New.ActiveCallStackList;
                List <FCallStackAllocationInfo> ResultActiveCallStackList = new List <FCallStackAllocationInfo>(FStreamInfo.GlobalInstance.CallStackArray.Count);

                int OldIndex = 0;
                int NewIndex = 0;
                while (true)
                {
                    FCallStackAllocationInfo OldAllocInfo = OldActiveCallStackList[OldIndex];
                    FCallStackAllocationInfo NewAllocInfo = NewActiveCallStackList[NewIndex];

                    if (OldAllocInfo.CallStackIndex == NewAllocInfo.CallStackIndex)
                    {
                        long ResultSize  = NewAllocInfo.Size - OldAllocInfo.Size;
                        int  ResultCount = NewAllocInfo.Count - OldAllocInfo.Count;

                        if (ResultSize != 0 || ResultCount != 0)
                        {
                            ResultActiveCallStackList.Add(new FCallStackAllocationInfo(ResultSize, NewAllocInfo.CallStackIndex, ResultCount));
                        }

                        OldIndex++;
                        NewIndex++;
                    }
                    else if (OldAllocInfo.CallStackIndex > NewAllocInfo.CallStackIndex)
                    {
                        ResultActiveCallStackList.Add(NewAllocInfo);
                        NewIndex++;
                    }
                    else                     // OldAllocInfo.CallStackIndex < NewAllocInfo.CallStackIndex
                    {
                        ResultActiveCallStackList.Add(new FCallStackAllocationInfo(-OldAllocInfo.Size, OldAllocInfo.CallStackIndex, -OldAllocInfo.Count));
                        OldIndex++;
                    }

                    if (OldIndex >= OldActiveCallStackList.Count)
                    {
                        for ( ; NewIndex < NewActiveCallStackList.Count; NewIndex++)
                        {
                            ResultActiveCallStackList.Add(NewActiveCallStackList[NewIndex]);
                        }
                        break;
                    }

                    if (NewIndex >= NewActiveCallStackList.Count)
                    {
                        for ( ; OldIndex < OldActiveCallStackList.Count; OldIndex++)
                        {
                            ResultActiveCallStackList.Add(OldActiveCallStackList[OldIndex]);
                        }
                        break;
                    }
                }

                // Check that list was correctly constructed.
                for (int CallstackIndex = 0; CallstackIndex < ResultActiveCallStackList.Count - 1; CallstackIndex++)
                {
                    Debug.Assert(ResultActiveCallStackList[CallstackIndex].CallStackIndex < ResultActiveCallStackList[CallstackIndex + 1].CallStackIndex);
                }

                ResultActiveCallStackList.TrimExcess();
                ResultSnapshot.ActiveCallStackList = ResultActiveCallStackList;

                // Iterate over new lifetime callstack info and subtract previous one.
                for (int CallStackIndex = 0; CallStackIndex < New.LifetimeCallStackList.Count; CallStackIndex++)
                {
                    ResultSnapshot.LifetimeCallStackList[CallStackIndex] = FCallStackAllocationInfo.Diff(
                        New.LifetimeCallStackList[CallStackIndex],
                        Old.LifetimeCallStackList[CallStackIndex]);
                }

                // Handle overall memory timeline
                if (New.OverallMemorySlice.Count > Old.OverallMemorySlice.Count)
                {
                    ResultSnapshot.OverallMemorySlice = new List <FMemorySlice>(New.OverallMemorySlice);
                    ResultSnapshot.OverallMemorySlice.RemoveRange(0, Old.OverallMemorySlice.Count);
                }
                else
                {
                    ResultSnapshot.OverallMemorySlice = new List <FMemorySlice>(Old.OverallMemorySlice);
                    ResultSnapshot.OverallMemorySlice.RemoveRange(0, New.OverallMemorySlice.Count);
                    ResultSnapshot.OverallMemorySlice.Reverse();
                }
            }

            return(ResultSnapshot);
        }
        /// <summary> Creates a new copy of this class. </summary>
        public FMemoryAllocationStatsV3 DeepCopy()
        {
            FMemoryAllocationStatsV3 Copy = ( FMemoryAllocationStatsV3 )MemberwiseClone();

            return(Copy);
        }
Esempio n. 4
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		/// <summary> Returns a difference between old and new memory allocation stats. </summary>
		public static FMemoryAllocationStatsV3 Diff( FMemoryAllocationStatsV3 Old, FMemoryAllocationStatsV3 New )
		{
			FMemoryAllocationStatsV3 Diff = new FMemoryAllocationStatsV3();

			FieldInfo[] FieldInfos = typeof( FMemoryAllocationStatsV3 ).GetFields();
			int PropertiesNum = FieldInfos.Length;

			for( int FieldIndex = 0; FieldIndex < PropertiesNum; FieldIndex++ )
			{
				Int64 OldValue = (Int64)FieldInfos[ FieldIndex ].GetValue( Old );
				Int64 NewValue = (Int64)FieldInfos[ FieldIndex ].GetValue( New );

				FieldInfos[ FieldIndex ].SetValue( Diff, NewValue-OldValue );
			}

			return Diff;
		}