/// <summary>
        /// Start het makkelijke spel van singleplayer
        /// </summary>
        private void startSpGameEasy(object sender, RoutedEventArgs e)
        {
            this.Close();
            SingleplayerEasy SingleplayerEasyWin = new SingleplayerEasy(mainWindow);

            userNameP1    = userNameP1.ToString();
            uHighScore    = 0;
            tempPlayerOne = new Player(userNameP1, uHighScore);
            SingleplayerEasyWin.setPlayer(tempPlayerOne);
        }
Esempio n. 2
0
        /// <summary>
        /// Verwijst naar de parameters hieronder in de grid
        /// </summary>
        /// <param name="grid">Is het speelveld</param>
        /// <param name="cols">Zijn de verticale rijen</param>
        /// <param name="rows">Zijn de horizontale rijen</param>
        public MemoryGrid(Grid grid, int cols, int rows, SingleplayerEasy singlePlayerEasy)
        {
            this.cols = cols;
            this.rows = rows;

            this.grid = grid;

            this.score            = 0;
            this.singleplayerEasy = singleplayerEasy;

            imageSources = GetImagesList();

            //Aanmaken van de grid
            InitializeGameGrid();

            //Plaatsen van de images op de aangegeven locatie
            AddImages();
        }
 public SinglePlayerNameSelect(SingleplayerEasy singleplayerEasy)
 {
     InitializeComponent();
     this.singleplayerEasy = singleplayerEasy;
 }