Esempio n. 1
0
        public MaskInfo(PsdBinaryReader reader, Layer layer)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, MaskInfo");

            var maskLength = reader.ReadUInt32();

            if (maskLength <= 0)
            {
                return;
            }

            var startPosition = reader.BaseStream.Position;
            var endPosition   = startPosition + maskLength;

            // Read layer mask
            var rectangle       = reader.ReadRectangle();
            var backgroundColor = reader.ReadByte();
            var flagsByte       = reader.ReadByte();

            LayerMask = new Mask(layer, rectangle, backgroundColor, new BitVector32(flagsByte));

            // User mask is supplied separately when there is also a vector mask.
            if (maskLength == 36)
            {
                var userFlagsByte       = reader.ReadByte();
                var userBackgroundColor = reader.ReadByte();
                var userRectangle       = reader.ReadRectangle();
                UserMask = new Mask(layer, userRectangle, userBackgroundColor,
                                    new BitVector32(userFlagsByte));
            }

            // 20-byte mask data will end with padding.
            reader.BaseStream.Position = endPosition;

            Util.DebugMessage(reader.BaseStream, "Load, End, MaskInfo");
        }
Esempio n. 2
0
        public Layer(PsdBinaryReader reader, PsdFile psdFile)
            : this(psdFile)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, Layer");

            Rect = reader.ReadRectangle();

            //-----------------------------------------------------------------------
            // Read channel headers.  Image data comes later, after the layer header.

            Int32 numberOfChannels = reader.ReadUInt16();
            for (Int32 channel = 0; channel < numberOfChannels; channel++)
            {
                var ch = new Channel(reader, this);
                Channels.Add(ch);
            }

            //-----------------------------------------------------------------------
            //

            var signature = reader.ReadAsciiChars(4);
            if (signature != "8BIM")
            {
                throw (new PsdInvalidException("Invalid signature in layer header."));
            }

            BlendModeKey = reader.ReadAsciiChars(4);
            Opacity      = reader.ReadByte();
            Clipping     = reader.ReadBoolean();

            var flagsByte = reader.ReadByte();
            _flags = new BitVector32(flagsByte);
            reader.ReadByte(); //padding

            //-----------------------------------------------------------------------

            // This is the total size of the MaskData, the BlendingRangesData, the
            // Name and the AdjustmentLayerInfo.
            var extraDataSize          = reader.ReadUInt32();
            var extraDataStartPosition = reader.BaseStream.Position;

            Masks = new MaskInfo(reader, this);
            BlendingRangesData = new BlendingRanges(reader, this);
            Name = reader.ReadPascalString(4);

            //-----------------------------------------------------------------------
            // Process Additional Layer Information

            Int64 adjustmentLayerEndPos = extraDataStartPosition + extraDataSize;
            while (reader.BaseStream.Position < adjustmentLayerEndPos)
            {
                var layerInfo = LayerInfoFactory.Load(reader,
                                                      psdFile: PsdFile,
                                                      globalLayerInfo: false);
                AdditionalInfo.Add(layerInfo);
            }

            foreach (var adjustmentInfo in AdditionalInfo)
            {
                switch (adjustmentInfo.Key)
                {
                case "luni":
                    Name = ((LayerUnicodeName)adjustmentInfo).Name;
                    break;
                }
            }

            Util.DebugMessage(reader.BaseStream, "Load, End, Layer, {0}", Name);

            PsdFile.LoadContext.OnLoadLayerHeader(this);
        }