Esempio n. 1
0
 public PsdFile(string filename, LoadContext loadContext)
     : this()
 {
     using (var stream = new FileStream(filename, FileMode.Open))
     {
         Load(stream, loadContext);
     }
 }
Esempio n. 2
0
        private void Load(Stream stream, LoadContext loadContext)
        {
            LoadContext = loadContext;
            var reader = new PsdBinaryReader(stream, loadContext.Encoding);

            LoadHeader(reader);
            LoadColorModeData(reader);
            LoadImageResources(reader);
            LoadLayerAndMaskInfo(reader);

            LoadImage(reader);
            DecompressImages();
        }
Esempio n. 3
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 public PsdFile(Stream stream, LoadContext loadContext)
     : this()
 {
     Load(stream, loadContext);
 }
Esempio n. 4
0
        ///////////////////////////////////////////////////////////////////////////

        /// <summary>
        /// Load Layers Info section, including image data.
        /// </summary>
        /// <param name="reader">PSD reader.</param>
        /// <param name="hasHeader">Whether the Layers Info section has a length header.</param>
        internal void LoadLayers(PsdBinaryReader reader, bool hasHeader)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, Layers Info section");

            long sectionLength = 0;

            if (hasHeader)
            {
                sectionLength = IsLargeDocument
                    ? reader.ReadInt64()
                    : reader.ReadUInt32();

                if (sectionLength <= 0)
                {
                    // The callback may take action when there are 0 layers, so it must
                    // be called even though the Layers Info section is empty.
                    LoadContext.OnLoadLayersHeader(this);
                    Util.DebugMessage(reader.BaseStream, "Load, End, Layers Info section");
                    return;
                }
            }

            var startPosition = reader.BaseStream.Position;
            var numLayers     = reader.ReadInt16();

            // If numLayers < 0, then number of layers is absolute value,
            // and the first alpha channel contains the transparency data for
            // the merged result.
            if (numLayers < 0)
            {
                AbsoluteAlpha = true;
                numLayers     = Math.Abs(numLayers);
            }

            for (int i = 0; i < numLayers; i++)
            {
                var layer = new Layer(reader, this);
                Layers.Add(layer);
            }

            // Header is complete just before loading pixel data
            LoadContext.OnLoadLayersHeader(this);

            //-----------------------------------------------------------------------

            // Load image data for all channels.
            foreach (var layer in Layers)
            {
                Util.DebugMessage(reader.BaseStream,
                                  $"Load, Begin, Layer image, {layer.Name}");
                foreach (var channel in layer.Channels)
                {
                    channel.LoadPixelData(reader);
                }
                Util.DebugMessage(reader.BaseStream,
                                  $"Load, End, Layer image, {layer.Name}");
            }

            // Length is set to 0 when called on higher bitdepth layers.
            if (sectionLength > 0)
            {
                // Layers Info section is documented to be even-padded, but Photoshop
                // actually pads to 4 bytes.
                var endPosition    = startPosition + sectionLength;
                var positionOffset = reader.BaseStream.Position - endPosition;
                Debug.Assert(positionOffset > -4,
                             "LoadLayers did not read the full length of the Layers Info section.");
                Debug.Assert(positionOffset <= 0,
                             "LoadLayers read past the end of the Layers Info section.");


                if (reader.BaseStream.Position < endPosition)
                {
                    reader.BaseStream.Position = endPosition;
                }
            }

            Util.DebugMessage(reader.BaseStream, "Load, End, Layers");
        }