Esempio n. 1
0
        private static void LoadPluginFromAssembly(Assembly assembly, string filelocation = null)
        {
            MelonPluginInfoAttribute pluginInfoAttribute = assembly.GetCustomAttributes(false).FirstOrDefault(x => (x.GetType() == typeof(MelonPluginInfoAttribute))) as MelonPluginInfoAttribute;

            if ((pluginInfoAttribute != null) && (pluginInfoAttribute.SystemType != null) && pluginInfoAttribute.SystemType.IsSubclassOf(typeof(MelonPlugin)))
            {
                bool isCompatible = false;
                bool isUniversal  = false;
                bool hasAttribute = true;
                MelonPluginGameAttribute[] pluginGameAttributes = assembly.GetCustomAttributes(typeof(MelonPluginGameAttribute), true) as MelonPluginGameAttribute[];
                int pluginGameAttributes_Count = pluginGameAttributes.Length;
                if (pluginGameAttributes_Count > 0)
                {
                    for (int i = 0; i < pluginGameAttributes_Count; i++)
                    {
                        MelonPluginGameAttribute pluginGameAttribute = pluginGameAttributes[i];
                        if (CurrentGameAttribute.IsCompatible(pluginGameAttribute))
                        {
                            isCompatible = true;
                            isUniversal  = CurrentGameAttribute.IsCompatibleBecauseUniversal(pluginGameAttribute);
                            break;
                        }
                    }
                }
                else
                {
                    hasAttribute = false;
                }
                try
                {
                    MelonPlugin pluginInstance = Activator.CreateInstance(pluginInfoAttribute.SystemType) as MelonPlugin;
                    if (pluginInstance != null)
                    {
                        pluginInstance.InfoAttribute = pluginInfoAttribute;
                        if (pluginGameAttributes_Count > 0)
                        {
                            pluginInstance.GameAttributes = pluginGameAttributes;
                        }
                        else
                        {
                            pluginInstance.GameAttributes = null;
                        }
                        pluginInstance.Location      = filelocation;
                        pluginInstance.Compatibility = (isUniversal ? MelonBase.MelonCompatibility.UNIVERSAL : (isCompatible ? MelonBase.MelonCompatibility.COMPATIBLE : (!hasAttribute ? MelonBase.MelonCompatibility.NOATTRIBUTE : MelonBase.MelonCompatibility.INCOMPATIBLE)));
                        if (pluginInstance.Compatibility < MelonBase.MelonCompatibility.INCOMPATIBLE)
                        {
                            pluginInstance.Assembly = assembly;
                        }
                        Plugins.Add(pluginInstance);
                    }
                    else
                    {
                        MelonModLogger.LogError("Unable to load Plugin in " + assembly.GetName() + "! Failed to Create Instance!");
                    }
                }
                catch (Exception e) { MelonModLogger.LogError("Unable to load Plugin in " + assembly.GetName() + "! " + e.ToString()); }
            }
        }
Esempio n. 2
0
        private static void LoadModFromAssembly(Assembly assembly, bool isPlugin = false)
        {
            MelonModInfoAttribute modInfoAttribute = assembly.GetCustomAttributes(false).FirstOrDefault(x => (x.GetType() == typeof(MelonModInfoAttribute))) as MelonModInfoAttribute;

            if ((modInfoAttribute != null) && (modInfoAttribute.ModType != null) && modInfoAttribute.ModType.IsSubclassOf(typeof(MelonMod)))
            {
                bool should_continue = false;
                bool isUniversal     = false;
                MelonModGameAttribute[] modGameAttributes = assembly.GetCustomAttributes(typeof(MelonModGameAttribute), true) as MelonModGameAttribute[];
                int modGameAttributes_Count = modGameAttributes.Length;
                if (modGameAttributes_Count > 0)
                {
                    for (int i = 0; i < modGameAttributes_Count; i++)
                    {
                        MelonModGameAttribute modGameAttribute = modGameAttributes[i];
                        if (CurrentGameAttribute.IsCompatible(modGameAttribute))
                        {
                            isUniversal     = CurrentGameAttribute.IsCompatibleBecauseUniversal(modGameAttribute);
                            should_continue = true;
                            break;
                        }
                    }
                }
                else
                {
                    isUniversal     = true;
                    should_continue = true;
                }
                if (should_continue)
                {
                    try
                    {
                        MelonMod modInstance = Activator.CreateInstance(modInfoAttribute.ModType) as MelonMod;
                        if (modInstance != null)
                        {
                            modInstance.IsUniversal   = isUniversal;
                            modInstance.IsPlugin      = isPlugin;
                            modInstance.InfoAttribute = modInfoAttribute;
                            if (modGameAttributes_Count > 0)
                            {
                                modInstance.GameAttributes = modGameAttributes;
                            }
                            else
                            {
                                modInstance.GameAttributes = null;
                            }
                            modInstance.ModAssembly = assembly;
                            Harmony.HarmonyInstance.Create(assembly.FullName).PatchAll(assembly);
                            Mods.Add(modInstance);
                        }
                        else
                        {
                            MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! Failed to Create Instance!");
                        }
                    }
                    catch (Exception e) { MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! " + e.ToString()); }
                }
                else
                {
                    MelonModLogger.LogModStatus(3);
                }
            }
        }
Esempio n. 3
0
        private static void LoadModsFromAssembly(Assembly assembly)
        {
            MelonModInfoAttribute modInfoAttribute = assembly.GetCustomAttribute(typeof(MelonModInfoAttribute)) as MelonModInfoAttribute;

            if ((modInfoAttribute != null) && (modInfoAttribute.ModType != null) && modInfoAttribute.ModType.IsSubclassOf(typeof(MelonMod)))
            {
                MelonModLogger.Log(modInfoAttribute.Name + (!string.IsNullOrEmpty(modInfoAttribute.Version) ? (" v" + modInfoAttribute.Version) : "") + (!string.IsNullOrEmpty(modInfoAttribute.Author) ? (" by " + modInfoAttribute.Author) : "") + (!string.IsNullOrEmpty(modInfoAttribute.DownloadLink) ? (" (" + modInfoAttribute.DownloadLink + ")") : ""));

                bool should_continue = false;
                bool isUniversal     = false;
                MelonModGameAttribute[] modGameAttributes = assembly.GetCustomAttributes(typeof(MelonModGameAttribute), true) as MelonModGameAttribute[];
                int modGameAttributes_Count = modGameAttributes.Length;
                if (modGameAttributes_Count > 0)
                {
                    for (int i = 0; i < modGameAttributes_Count; i++)
                    {
                        MelonModGameAttribute modGameAttribute = modGameAttributes[i];
                        if (CurrentGameAttribute.IsCompatible(modGameAttribute))
                        {
                            isUniversal     = CurrentGameAttribute.IsCompatibleBecauseUniversal(modGameAttribute);
                            should_continue = true;
                            break;
                        }
                    }
                }
                else
                {
                    isUniversal     = true;
                    should_continue = true;
                }
                if (should_continue)
                {
                    try
                    {
                        MelonMod modInstance = Activator.CreateInstance(modInfoAttribute.ModType) as MelonMod;
                        if (modInstance != null)
                        {
                            modInstance.IsUniversal   = isUniversal;
                            modInstance.InfoAttribute = modInfoAttribute;
                            if (modGameAttributes_Count > 0)
                            {
                                modInstance.GameAttributes = modGameAttributes;
                            }
                            else
                            {
                                modInstance.GameAttributes = null;
                            }
                            Mods.Add(modInstance);
                            MelonModLogger.LogModStatus((modGameAttributes_Count > 0) ? (isUniversal ? 0 : 1) : 2);
                        }
                        else
                        {
                            MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! Failed to Create Instance!");
                        }
                    }
                    catch (Exception e) { MelonModLogger.LogError("Unable to load Mod in " + assembly.GetName() + "! " + e.ToString()); }
                }
                else
                {
                    MelonModLogger.LogModStatus(3);
                }
            }
        }