private void AttemptToPlaceSegment(ConnectedScreenSegment segment, Point attemptedLocation)
        {
            // the attempts at placement will go in a diagonal like this diagram:
            //
            //  1 2 4 7
            //  3 5 8
            //  6 9
            //  10

            segment.Location = attemptedLocation;

            if (_segments.Where(s => s.Placed).Any(s => s.CollidesWidth(segment)))
            {
                if (attemptedLocation.X == 0)
                {
                    AttemptToPlaceSegment(segment, new Point(attemptedLocation.Y + 1, 0));
                }
                else
                {
                    AttemptToPlaceSegment(segment, new Point(attemptedLocation.X - 1, attemptedLocation.Y + 1));
                }
            }
            else
            {
                segment.Placed = true;
            }
        }
        private void AttemptToPlaceSegment(ConnectedScreenSegment segment, Point attemptedLocation)
        {
            // the attempts at placement will go in a diagonal like this diagram:
            //
            //  1 2 4 7
            //  3 5 8
            //  6 9
            //  10

            segment.Location = attemptedLocation;

            if (_segments.Where(s => s.Placed).Any(s => s.CollidesWidth(segment)))
            {
                if (attemptedLocation.X == 0)
                {
                    AttemptToPlaceSegment(segment, new Point(attemptedLocation.Y + 1, 0));
                }
                else
                {
                    AttemptToPlaceSegment(segment, new Point(attemptedLocation.X - 1, attemptedLocation.Y + 1));
                }
            }
            else
            {
                segment.Placed = true;
            }
        }
Esempio n. 3
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        public bool CollidesWidth(ConnectedScreenSegment otherSegment)
        {
            var myRect    = new Rectangle(Location.X, Location.Y, Width, Height);
            var otherRect = new Rectangle(otherSegment.Location.X, otherSegment.Location.Y, otherSegment.Width, otherSegment.Height);

            if (Rectangle.Intersect(myRect, otherRect) == Rectangle.Empty)
            {
                return(false);
            }

            return(_screens.Any(s => otherSegment._screens.Any(o => Rectangle.Intersect(s.GetLocation(this.Location), o.GetLocation(otherSegment.Location)) != Rectangle.Empty)));
        }
        public bool CollidesWidth(ConnectedScreenSegment otherSegment)
        {
            var myRect = new Rectangle(Location.X, Location.Y, Width, Height);
            var otherRect = new Rectangle(otherSegment.Location.X, otherSegment.Location.Y, otherSegment.Width, otherSegment.Height);

            if (Rectangle.Intersect(myRect, otherRect) == Rectangle.Empty)
            {
                return false;
            }

            return _screens.Any(s => otherSegment._screens.Any(o => Rectangle.Intersect(s.GetLocation(this.Location), o.GetLocation(otherSegment.Location)) != Rectangle.Empty));
        }
        private void BuildSegments()
        {
            _remainingScreenNames.Clear();
            _segments.Clear();

            foreach (var screen in _stage.Screens)
            {
                _remainingScreenNames.Add(screen.Name);
            }

            while (_remainingScreenNames.Any())
            {
                var segment = new ConnectedScreenSegment();

                var nextScreen = _stage.Screens.Single(s => s.Name == _remainingScreenNames.First());

                segment.GrowLayout(nextScreen, _stage.Screens);

                _remainingScreenNames.RemoveWhere(s => segment.ScreenNames.Contains(s));

                _segments.Add(segment);
            }
        }
        private void BuildSegments()
        {
            _remainingScreenNames.Clear();
            _segments.Clear();

            foreach (var screen in _stage.Screens)
            {
                _remainingScreenNames.Add(screen.Name);
            }

            while (_remainingScreenNames.Any())
            {
                var segment = new ConnectedScreenSegment();

                var nextScreen = _stage.Screens.Single(s => s.Name == _remainingScreenNames.First());

                segment.GrowLayout(nextScreen, _stage.Screens);

                _remainingScreenNames.RemoveWhere(s => segment.ScreenNames.Contains(s));

                _segments.Add(segment);
            }
        }