Esempio n. 1
0
        public void DoDamageToTileEntity(TileEntity te, int damage)
        {
            int damageDealt = te.TakeDamage(damage);

            Debug.Log(te.GetName() + " was shot for " + damageDealt + " damage ");

            EntityInfo info = gameInfo.GetEntityInfoOrDefault(te.GetUid(), CreateBaseEntityInfoFromTileEntity(te));

            gameInfo.UpdateOrAddToEntityInfoDictionary(info);
        }
Esempio n. 2
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        private void UpdateTileEntityFromNewGameInfo(TileEntity tileEntity, EntityInfo entityInfo)
        {
            if (tileEntity != null /* && tileEntity.MyTileEntityType == TileEntity.TileEntityType.Player*/)
            {
                //TileEntity tileEntity = (TileEntity)tileEntity;

                if (tileEntity.Health != entityInfo.Health)
                {
                    //calculate and distribute incoming damage
                    int damageToTake = tileEntity.Health - entityInfo.Health;
                    tileEntity.TakeDamage(damageToTake);
                }
            }
        }
Esempio n. 3
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        public float DealDamage(TileEntity te)
        {
            float damageDealt = this.baseDamage - te.TakeDamage(this.baseDamage);

            return(damageDealt);
        }