public static void PlayerPetrificationCommandReceived(int fromClient, Packet packet)
        {
            int playerIdPetrified = packet.ReadInt();
            int sequenceNumber    = packet.ReadInt();

            PetrificationCommand petrificationCommand = new PetrificationCommand(sequenceNumber, playerIdPetrified);

            Server.clients[fromClient].serverMasterController.AccumulatePetrificationRequestToBePlayedOnServerFromClient(petrificationCommand);
        }
Esempio n. 2
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        public static void PetrifyPlayer(PetrificationCommand petrificationCommand)
        {
            using (Packet packet = new Packet((int)ClientPackets.playerPetrifyCommand))
            {
                packet.Write(petrificationCommand.playerIdPetrified);
                packet.Write(petrificationCommand.sequenceNoForPetrificationCommand);

                SendTCPData(packet);
            }
        }