internal static void Dispose() { if (_backBuffer != null) { _backBuffer.Dispose(); } _backBuffer = null; if (_device != null) { _device.Dispose(); } _device = null; MPDirect3D.Unload(); _renderAndResourceAccessLock.Dispose(); }
internal static void Dispose() { if (_backBuffer != null) { _backBuffer.Dispose(); } _backBuffer = null; if (_device != null) { _device.Dispose(); } _device = null; MPDirect3D.Unload(); _renderAndResourceAccessLock.Dispose(); }