void Start() { _uiPreview.texture = _image; _detector = new FaceMesh.FaceLandmarkDetector(_faceMesh); _detector.ProcessImage(_image); _material = new Material(_shader); _material.SetBuffer("_Vertices", _detector.VertexBuffer); }
void Start() { _boxDetector = new BlazeFace.FaceDetector(_blazeFace); _landmarkDetector = new FaceMesh.FaceLandmarkDetector(_faceMesh); _faceMaterial = new Material(_faceShader); _wireMaterial = new Material(_wireShader); _cropMaterial = new Material(_cropShader); _cropRT = new RenderTexture(192, 192, 0); }