void Start()
        {
            _uiPreview.texture = _image;

            _detector = new FaceMesh.FaceLandmarkDetector(_faceMesh);
            _detector.ProcessImage(_image);

            _material = new Material(_shader);
            _material.SetBuffer("_Vertices", _detector.VertexBuffer);
        }
Esempio n. 2
0
        void Start()
        {
            _boxDetector      = new BlazeFace.FaceDetector(_blazeFace);
            _landmarkDetector = new FaceMesh.FaceLandmarkDetector(_faceMesh);

            _faceMaterial = new Material(_faceShader);
            _wireMaterial = new Material(_wireShader);
            _cropMaterial = new Material(_cropShader);

            _cropRT = new RenderTexture(192, 192, 0);
        }