Esempio n. 1
0
        public PartHandler(CorePart core)
        {
            Facing      = Direction.N;
            PartList    = new List <Part>();
            WeaponGroup = new WeaponGroup();

            Bounds            = new Rectangle(0, 0, 0, 0);
            TotalHeatCapacity = 0;

            Core = core;
            Add(core);
        }
Esempio n. 2
0
        public void Remove(Part p)
        {
            PartList.Remove(p);

            if (p.Has <ActivateComponent>())
            {
                WeaponGroup.Remove(p);
            }

            // HACK: I don't know a way to fix the bounding box without recalculating it
            Bounds = CalculateBounds(0, 0, 0, 0);

            // update heat capacity
            p.Get <HeatComponent>().MatchSome(comp => TotalHeatCapacity -= comp.HeatCapacity);
        }