Esempio n. 1
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        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
Esempio n. 2
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 private void SaveGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new SaveLoadScreen(SaveLoadScreen.SaveLoadScreenMode.Save), e.PlayerIndex);
 }
Esempio n. 3
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        private void NewGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            GameResources.GameDossier = GameDossier.CreateNewGame();

            StartGame(e.PlayerIndex);
        }
Esempio n. 4
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 protected void OnSelected(PlayerIndexEventArgs e)
 {
     EventHandler<PlayerIndexEventArgs> handler = Selected;
     if (handler != null)
         handler(this, e);
 }
Esempio n. 5
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 private void EquipItemSelected(object sender, PlayerIndexEventArgs e)
 {
     Item.Owner.Equip(Item.Owner.FreeInventory.IndexOf(Item), ((EquipSlotMenuEntry)sender).EquipSlot);
     ExitWindow();
 }
Esempio n. 6
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 private void CreditsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new CreditsScreen(), e.PlayerIndex);
 }
Esempio n. 7
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 private void SaveGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new SaveLoadScreen(SaveLoadScreen.SaveLoadScreenMode.Save), e.PlayerIndex);
 }
Esempio n. 8
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 private void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
Esempio n. 9
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        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            frobnicate = !frobnicate;

            SetMenuEntryText();
        }
Esempio n. 10
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 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
Esempio n. 11
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        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            elf++;

            SetMenuEntryText();
        }
Esempio n. 12
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        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.Llama)
                currentUngulate = 0;

            SetMenuEntryText();
        }
Esempio n. 13
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        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText();
        }
Esempio n. 14
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 private void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     SharedResources.Game.Exit();
 }
Esempio n. 15
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen());
 }
Esempio n. 16
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        private void NewGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            GameResources.GameDossier = GameDossier.CreateNewGame();

            StartGame(e.PlayerIndex);
        }
Esempio n. 17
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        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText();
        }
Esempio n. 18
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 private void CreditsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new CreditsScreen(), e.PlayerIndex);
 }
Esempio n. 19
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        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            frobnicate = !frobnicate;

            SetMenuEntryText();
        }
Esempio n. 20
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 private void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     SharedResources.Game.Exit();
 }
Esempio n. 21
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        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            elf++;

            SetMenuEntryText();
        }
Esempio n. 22
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 private void LoadGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     SaveLoadScreen slScreen = new SaveLoadScreen(SaveLoadScreen.SaveLoadScreenMode.Load);
     slScreen.LoadingSaveGame += FileToLoadChosenHandler;
     ScreenManager.AddScreen(slScreen, e.PlayerIndex);
 }
Esempio n. 23
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen());
 }
Esempio n. 24
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 private void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
Esempio n. 25
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 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }