Esempio n. 1
0
        // crit engine reduces speed
        // destroyed engine destroys CT
        public static bool Prefix(MechComponent __instance, WeaponHitInfo hitInfo, ComponentDamageLevel damageLevel, bool applyEffects)
        {
            try
            {
                if (!EngineCrits.ProcessWeaponHit(__instance, hitInfo, damageLevel, applyEffects, MechCheckForCritPatch.MessageAdditions))
                {
                    MechCheckForCritPatch.Message = null;
                    return(false);
                }

                if (!Structure.ProcessWeaponHit(__instance, hitInfo, damageLevel, applyEffects))
                {
                    MechCheckForCritPatch.Message = null;
                    return(false);
                }

                if (!Armor.ProcessWeaponHit(__instance, hitInfo, damageLevel, applyEffects))
                {
                    MechCheckForCritPatch.Message = null;
                    return(false);
                }
            }
            catch (Exception e)
            {
                Control.mod.Logger.LogError(e);
            }

            return(true);
        }
        // crit engine reduces speed
        // destroyed engine destroys CT
        public static bool Prefix(MechComponent __instance, WeaponHitInfo hitInfo, ComponentDamageLevel damageLevel, bool applyEffects)
        {
            try
            {
                EngineCrits.ProcessWeaponHit(__instance, hitInfo, damageLevel, applyEffects);
            }
            catch (Exception e)
            {
                Control.mod.Logger.LogError(e);
            }

            return(true);
        }