/// <summary>
 /// Enable components and subtract money when a player is respawned
 /// </summary>
 private void Respawn()
 {
     enableComponents();
     gameObject.GetComponent <CircleCollider2D>().enabled = false;
     Debug.Log("Attempt to subtract money: teamid: " + gameObject.GetComponent <Player>().GetTeamId());
     moneyM.SubtractMoney(gameObject.GetComponent <Player>().GetTeamId());
 }
Esempio n. 2
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 /// <summary>
 /// Enable components and subtract money when a player is respawned
 /// </summary>
 public void Respawn()
 {
     enableComponents();
     gameObject.GetComponent <CircleCollider2D>().enabled = false;
     moneyM.SubtractMoney(gameObject.GetComponent <Player>().GetTeamId());
 }