public MazeCordinate CheckIfMoveAvailable(CardinalDirection movementDirection, Maze maze) { movmentCordinate = getCordinateForCardinalDirection(movementDirection); MazeCordinate mazeCordinate = maze.getMazeCordinate(movmentCordinate[0], movmentCordinate[1]); return(mazeCordinate); }
public void Reset() { Maze1 = null; Player1 = null; Initialize(); }