public override void BuildRoom(int roomNo) { Room room = new Room(roomNo); currentMaze.AddRoom(room); room.SetSide(Direction.North, new Wall()); room.SetSide(Direction.East, new Wall()); room.SetSide(Direction.South, new Wall()); room.SetSide(Direction.West, new Wall()); }
private static void ConnectFromEastToWest(Room room1, Room room2, Door door) { room1.SetSide(Direction.North, new Wall()); room1.SetSide(Direction.East, door); room1.SetSide(Direction.South, new Wall()); room1.SetSide(Direction.West, new Wall()); room2.SetSide(Direction.North, new Wall()); room2.SetSide(Direction.East, new Wall()); room2.SetSide(Direction.South, new Wall()); room2.SetSide(Direction.West, door); }
public override void BuildDoor(int roomFrom, int roomTo) { Room room1 = currentMaze.RoomNo(roomFrom); Room room2 = currentMaze.RoomNo(roomTo); Door door = new Door(room1, room2); room1.SetSide(CommonWall(room1, room2), door); room2.SetSide(CommonWall(room1, room2), door); }
public Maze CreateMaze() { Maze aMaze = this.MakeMaze(); Room r1 = MakeRoom(1); Room r2 = MakeRoom(2); Door theDoor = MakeDoor(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, MakeWall()); r1.SetSide(Direction.East, theDoor); r1.SetSide(Direction.South, MakeWall()); r1.SetSide(Direction.West, MakeWall()); r2.SetSide(Direction.North, MakeWall()); r2.SetSide(Direction.East, MakeWall()); r2.SetSide(Direction.South, MakeWall()); r2.SetSide(Direction.West, theDoor); return(aMaze); }
public Maze CreateMaze(MazeFactory factory) { Maze aMaze = factory.MakeMaze(); Room r1 = factory.MakeRoom(1); Room r2 = factory.MakeRoom(2); Door theDoor = factory.MakeDoor(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, factory.MakeWall()); r1.SetSide(Direction.East, theDoor); r1.SetSide(Direction.South, factory.MakeWall()); r1.SetSide(Direction.West, factory.MakeWall()); r2.SetSide(Direction.North, factory.MakeWall()); r2.SetSide(Direction.East, factory.MakeWall()); r2.SetSide(Direction.South, factory.MakeWall()); r2.SetSide(Direction.West, theDoor); return(aMaze); }
public Maze CreateMaze() { Maze aMaze = new Maze(); Room r1 = new Room(1); Room r2 = new Room(2); Door theDoor = new Door(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, new Wall()); r1.SetSide(Direction.East, theDoor); r1.SetSide(Direction.South, new Wall()); r1.SetSide(Direction.West, new Wall()); r2.SetSide(Direction.North, new Wall()); r2.SetSide(Direction.East, new Wall()); r2.SetSide(Direction.South, new Wall()); r2.SetSide(Direction.West, theDoor); return(aMaze); }
public Maze CreateMaze() { Maze aMaze = new Maze(); Room r1 = new Room(1); Room r2 = new Room(2); Door theDoor = new Door(r1, r2); aMaze.AddRoom(r1); aMaze.AddRoom(r2); r1.SetSide(Direction.North, new Wall()); r1.SetSide(Direction.East, theDoor); r1.SetSide(Direction.South, new Wall()); r1.SetSide(Direction.West, new Wall()); r2.SetSide(Direction.North, new Wall()); r2.SetSide(Direction.East, new Wall()); r2.SetSide(Direction.South, new Wall()); r2.SetSide(Direction.West, theDoor); return aMaze; }