Esempio n. 1
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        public override void BuildRoom(int roomNo)
        {
            Room room = new Room(roomNo);

            currentMaze.AddRoom(room);

            room.SetSide(Direction.North, new Wall());
            room.SetSide(Direction.East, new Wall());
            room.SetSide(Direction.South, new Wall());
            room.SetSide(Direction.West, new Wall());
        }
Esempio n. 2
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        private static void ConnectFromEastToWest(Room room1, Room room2, Door door)
        {
            room1.SetSide(Direction.North, new Wall());
            room1.SetSide(Direction.East, door);
            room1.SetSide(Direction.South, new Wall());
            room1.SetSide(Direction.West, new Wall());

            room2.SetSide(Direction.North, new Wall());
            room2.SetSide(Direction.East, new Wall());
            room2.SetSide(Direction.South, new Wall());
            room2.SetSide(Direction.West, door);
        }
Esempio n. 3
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        public override void BuildDoor(int roomFrom, int roomTo)
        {
            Room room1 = currentMaze.RoomNo(roomFrom);
            Room room2 = currentMaze.RoomNo(roomTo);
            Door door  = new Door(room1, room2);

            room1.SetSide(CommonWall(room1, room2), door);
            room2.SetSide(CommonWall(room1, room2), door);
        }
Esempio n. 4
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        public Maze CreateMaze()
        {
            Maze aMaze = this.MakeMaze();

            Room r1      = MakeRoom(1);
            Room r2      = MakeRoom(2);
            Door theDoor = MakeDoor(r1, r2);

            aMaze.AddRoom(r1);
            aMaze.AddRoom(r2);

            r1.SetSide(Direction.North, MakeWall());
            r1.SetSide(Direction.East, theDoor);
            r1.SetSide(Direction.South, MakeWall());
            r1.SetSide(Direction.West, MakeWall());
            r2.SetSide(Direction.North, MakeWall());
            r2.SetSide(Direction.East, MakeWall());
            r2.SetSide(Direction.South, MakeWall());
            r2.SetSide(Direction.West, theDoor);

            return(aMaze);
        }
Esempio n. 5
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        public Maze CreateMaze(MazeFactory factory)
        {
            Maze aMaze   = factory.MakeMaze();
            Room r1      = factory.MakeRoom(1);
            Room r2      = factory.MakeRoom(2);
            Door theDoor = factory.MakeDoor(r1, r2);

            aMaze.AddRoom(r1);
            aMaze.AddRoom(r2);

            r1.SetSide(Direction.North, factory.MakeWall());
            r1.SetSide(Direction.East, theDoor);
            r1.SetSide(Direction.South, factory.MakeWall());
            r1.SetSide(Direction.West, factory.MakeWall());

            r2.SetSide(Direction.North, factory.MakeWall());
            r2.SetSide(Direction.East, factory.MakeWall());
            r2.SetSide(Direction.South, factory.MakeWall());
            r2.SetSide(Direction.West, theDoor);

            return(aMaze);
        }
Esempio n. 6
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        public Maze CreateMaze()
        {
            Maze aMaze   = new Maze();
            Room r1      = new Room(1);
            Room r2      = new Room(2);
            Door theDoor = new Door(r1, r2);

            aMaze.AddRoom(r1);
            aMaze.AddRoom(r2);

            r1.SetSide(Direction.North, new Wall());
            r1.SetSide(Direction.East, theDoor);
            r1.SetSide(Direction.South, new Wall());
            r1.SetSide(Direction.West, new Wall());

            r2.SetSide(Direction.North, new Wall());
            r2.SetSide(Direction.East, new Wall());
            r2.SetSide(Direction.South, new Wall());
            r2.SetSide(Direction.West, theDoor);

            return(aMaze);
        }
Esempio n. 7
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        public Maze CreateMaze()
        {
            Maze aMaze = new Maze();
            Room r1 = new Room(1);
            Room r2 = new Room(2);
            Door theDoor = new Door(r1, r2);

            aMaze.AddRoom(r1);
            aMaze.AddRoom(r2);

            r1.SetSide(Direction.North, new Wall());
            r1.SetSide(Direction.East, theDoor);
            r1.SetSide(Direction.South, new Wall());
            r1.SetSide(Direction.West, new Wall());

            r2.SetSide(Direction.North, new Wall());
            r2.SetSide(Direction.East, new Wall());
            r2.SetSide(Direction.South, new Wall());
            r2.SetSide(Direction.West, theDoor);

            return aMaze;
        }