Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            MazeOptions options = new MazeOptions(
                new Vector2(1, 3),
                23,
                16,
                Content.Load <Texture2D>("Textures/Objects/SoftProDollar"));

            _maze = new Maze(graphics.GraphicsDevice, options);

            MazeRunnerOptions runnerOptions = new MazeRunnerOptions(
                _maze,
                Content.Load <Texture2D>("Textures/Players/John/CloseupSmall"),
                Content.Load <SoundEffect>("Audio/Effects/SoftProDollarCollected"),
                100);


            _runner = new MazeRunner(this, runnerOptions);

            _boss = new MazeBoss(
                Content.Load <Texture2D>("Textures/Objects/Boss"),
                new Vector2(0, 0),
                new Vector2(800, 0),
                new TimeSpan(0, 1, 0),
                Content.Load <Texture2D>("Textures/Objects/ConferenceRoom"));
        }
Esempio n. 2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="MazeRunner"/> class.
        /// </summary>
        /// <param name="game">The game.</param>
        /// <param name="texture">The texture.</param>
        /// <param name="maze">The maze.</param>
        public MazeRunner(Game game, MazeRunnerOptions options)
        {
            this._nintendoController = new NintendoController(game);
            this._maze        = options.Maze;
            this._texture     = options.Texture;
            this._dollarSound = options.DollarSound;
            this._dollarValue = options.DollarValue;

            this._currentCell = this._maze.StartingCell;
        }