public CustomStats() { data = new CustomSaveGameData(); if (!loadStats()) data = new CustomSaveGameData(); }
public void resetData() { List<int> tempIDs = new List<int>(data.customLevelIDs); int tempnum = data.numCustomLevels; data = new CustomSaveGameData(); data.numCustomLevels = tempnum; data.customLevelIDs = new List<int>(tempIDs); foreach (int id in data.customLevelIDs) data.customData.Add(id, new LevelData()); }