Esempio n. 1
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        protected void PrintShortestPath()
        {
            //Print the path of points from source to target
            WalkNode walkNode = target;

            pathFromSourceToTarget = new List <WalkNode>();

            while (walkNode != null)
            {
                pathFromSourceToTarget.Add(walkNode);
                walkNode = walkNode.CameFrom;
            }

            Console.WriteLine("The shortest path between start point {0} and end point {1} in the maze loaded is:\n", source.ToString(), target.ToString());

            pathFromSourceToTarget.Reverse();

            string shortestPath = "";

            foreach (WalkNode point in pathFromSourceToTarget)
            {
                shortestPath = string.Concat(shortestPath, string.Concat(point.ToString(), ","));
            }
            shortestPath = "[" + shortestPath.Remove(shortestPath.Length - 1) + "]";
            Console.WriteLine(shortestPath);
            Console.WriteLine();
        }
Esempio n. 2
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        private void AddNeighbors(WalkNode current)
        {
            WalkNode leftNeighbor    = GetWalkNode(current.X - 1, current.Y);;
            WalkNode topNeighbor     = GetWalkNode(current.X, current.Y - 1);;
            WalkNode topLeftNeighbor = GetWalkNode(current.X - 1, current.Y - 1);

            //Handle axial neighbors
            if (leftNeighbor != null)
            {
                current.AddNeighbor(leftNeighbor);
                leftNeighbor.AddNeighbor(current);
            }

            if (topNeighbor != null)
            {
                current.AddNeighbor(topNeighbor);
                topNeighbor.AddNeighbor(current);
            }

            if (topLeftNeighbor == null)
            {
                return;
            }

            //Handle diagonal neighbors
            if (topNeighbor != null && leftNeighbor != null)
            {
                current.AddNeighbor(topLeftNeighbor);
                topLeftNeighbor.AddNeighbor(current);

                leftNeighbor.AddNeighbor(topNeighbor);
                topNeighbor.AddNeighbor(leftNeighbor);
            }
        }
Esempio n. 3
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 public void AddNeighbor(WalkNode neighbor)
 {
     if (neighbor == null)
     {
         return;
     }
     neighbors.Add(neighbor);
 }
Esempio n. 4
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 public WalkNode(int x, int y)
 {
     this.id   = BuildId(x, y);
     this.x    = x;
     this.y    = y;
     visited   = false;
     cost      = null;
     cameFrom  = null;
     neighbors = new List <WalkNode>();
 }
Esempio n. 5
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        public int?calculateCostTo(WalkNode neighbor)
        {
            /**
             * Because all F's are the only spaces to walk, let's return the same cost for all of them: 1
             * if there were another spaces that allowed movement like grass, water, etc; we could assign a
             * higher or lower cost than the walk spaces so the path finding algorithm takes such cost into
             * account to calculate the best route
             */

            return(1);
        }
Esempio n. 6
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 private void PrintNeigborsOf(string nodeId)
 {
     try
     {
         WalkNode walkNode = walkNodes[nodeId];
         walkNode.PrintNeighbors();
     }
     catch (Exception exc)
     {
         Console.WriteLine("Exception printing neighbors of node {0} : {1}", nodeId, exc.Message);
     }
 }
Esempio n. 7
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        public override void GetShortestPath()
        {
            if (source == null || target == null)
            {
                Console.WriteLine("The start point and/or end points do not exist in the graph");
                return;
            }

            source.Cost = 0;

            Queue <WalkNode> queue = new Queue <WalkNode>();

            queue.Enqueue(source);

            while (queue.Count > 0)
            {
                WalkNode current = queue.Dequeue();

                if (current == target)
                {
                    break;
                }

                foreach (WalkNode neighbor in current.Neighbors)
                {
                    int?newCost = current.Cost + neighbor.calculateCostTo(neighbor);

                    if (neighbor.Cost == null || newCost < neighbor.Cost)
                    {
                        neighbor.Cost     = newCost;
                        neighbor.CameFrom = current;
                        queue.Enqueue(neighbor);
                    }
                }
            }

            if (target.CameFrom == null)
            {
                Console.WriteLine("The end point {0} is unreachable from start point {1}", target.ToString(), source.ToString());
                return;
            }

            PrintShortestPath();
        }
Esempio n. 8
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        static void Main(string[] args)
        {
            Console.OutputEncoding = System.Text.Encoding.UTF8;

            string mapFile = defaultMapFile;

            int[] startPoint = defaultStartPoint;
            int[] endPoint   = defaultEndPoint;

            /**
             * if you want to provide arguments to this console program, go to "Release" folder and edit
             * the Program.bat file. For example:
             *
             * start Maze.exe "Hound Maze(tsv).txt" 54 77 12 20
             *
             * As you can see the parameters are passed in this order:
             * "filename" startPointX startpointY endPointX endPointY
             */
            ReadArguments(args, ref mapFile, ref startPoint, ref endPoint);

            Maze maze = new Maze(mapFile);

            if (!maze.ConvertMazeFileToGraph())
            {
                Console.ReadKey();
                return;
            }

            WalkNode source = maze.GetWalkNode(startPoint);
            WalkNode target = maze.GetWalkNode(endPoint);

            PathFinding pathFinding = new Dijkstra(source, target);

            pathFinding.GetShortestPath();

            maze.ConvertGraphSolvedToMazeFile(pathFinding);

            Console.WriteLine("Press any key to exit...");
            Console.ReadKey();
        }
Esempio n. 9
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        public bool ConvertMazeFileToGraph()
        {
            string mapFullPath = Path.Combine(Directory.GetCurrentDirectory(), mazeFile);

            try
            {
                mazeFileLines = File.ReadAllLines(mapFullPath);
            }
            catch (Exception exc)
            {
                Console.WriteLine("Error reading the map file <{0}> : {1}", mazeFile, exc.Message);
                mazeFileLines = null;
            }

            if (mazeFileLines == null)
            {
                return(false);
            }

            for (int y = 0; y < mazeFileLines.Length; y++)
            {
                string   line  = mazeFileLines[y];
                string[] nodes = line.Split('\t');

                for (int x = 0; x < nodes.Length; x++)
                {
                    string node = nodes[x];

                    if (node == "F")
                    {
                        WalkNode walkNode = new WalkNode(x - xOffset, y - yOffset);
                        AddNeighbors(walkNode);
                        walkNodes[walkNode.Id] = walkNode;
                    }
                }
            }

            return(true);
        }
Esempio n. 10
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 public Dijkstra(WalkNode source, WalkNode target) : base(source, target)
 {
 }
Esempio n. 11
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        public void PrintNeigborsOf(int x, int y)
        {
            string nodeId = WalkNode.BuildId(x, y);

            PrintNeigborsOf(nodeId);
        }
Esempio n. 12
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        public WalkNode GetWalkNode(int x, int y)
        {
            string nodeId = WalkNode.BuildId(x, y);

            return(GetWalkNode(nodeId));
        }
Esempio n. 13
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        public void ConvertGraphSolvedToMazeFile(PathFinding pathFinding)
        {
            List <string> solvedMapLines = new List <string>();

            for (int y = 0; y < mazeFileLines.Length; y++)
            {
                string   line  = mazeFileLines[y];
                string[] nodes = line.Split('\t');

                for (int x = 0; x < nodes.Length; x++)
                {
                    string node = nodes[x];

                    if (node != "F")
                    {
                        continue;
                    }

                    WalkNode walkNode = GetWalkNode(x - xOffset, y - yOffset);

                    if (walkNode == null)
                    {
                        continue;
                    }

                    if (!pathFinding.PathFromSourceToTarget.Contains(walkNode))
                    {
                        continue;
                    }

                    if (walkNode == pathFinding.Source)
                    {
                        nodes[x] = startPointMarker;
                    }
                    else if (walkNode == pathFinding.Target)
                    {
                        nodes[x] = endPointMarker;
                    }
                    else
                    {
                        nodes[x] = betweenPointMarker;
                    }
                }

                solvedMapLines.Add(string.Join("\t", nodes));
            }

            string solvedMap         = Path.GetFileNameWithoutExtension(mazeFile) + "_Solved.txt";
            string solvedMapFullPath = Path.Combine(Directory.GetCurrentDirectory(), solvedMap);

            try
            {
                File.WriteAllLines(solvedMapFullPath, solvedMapLines);
            }
            catch (Exception exc)
            {
                Console.WriteLine("Error writing the solved map file {0} : {1}", mazeFile, exc.Message);
                return;
            }

            Console.WriteLine("A new maze file <{0}> has been generated in folder {1} to show the shortest path:\n", solvedMap, Directory.GetCurrentDirectory());
            Console.WriteLine("Start Point marked with {0}", startPointMarker);
            Console.WriteLine("End Point marked with {0}", endPointMarker);
            Console.WriteLine("In-Between points are marked with {0}", betweenPointMarker);
            Console.WriteLine();
        }
Esempio n. 14
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 public PathFinding(WalkNode source, WalkNode target)
 {
     this.source            = source;
     this.target            = target;
     pathFromSourceToTarget = new List <WalkNode>();
 }