Esempio n. 1
0
        public void Straight()
        {
            ep.Add(-20);
            if (ep.IsZero)
            {
                return;
            }

            Point3D targetPosition = this.position.Copy();

            SkillManager.showSkill(Skill.straight, this);

            for (int i = 0; i < 3; ++i)
            {
                targetPosition.MoveFor(this.vector, 1);
                Grid targetGrid = World.GetAt(targetPosition);

                if (targetGrid == null)
                {
                    return;
                }
                if (targetGrid.Obj == null)
                {
                    continue;
                }

                if (targetGrid.Obj is Attackable)
                {
                    Attackable target = (Attackable)targetGrid.Obj;
                    target.BeAttack(this);
                }
            }
        }
Esempio n. 2
0
        public void Attack()
        {
            // 攻擊不耗魔.

            Point3D targetPosition = this.position.Copy();

            SkillManager.showSkill(Skill.attack, this);

            targetPosition.MoveFor(this.vector, 1);
            Grid targetGrid = World.GetAt(targetPosition);

            if (targetGrid == null)
            {
                return;
            }
            if (targetGrid.Obj == null)
            {
                return;
            }

            if (targetGrid.Obj is Attackable)
            {
                Attackable enemy = (Attackable)(targetGrid.Obj);
                enemy.BeAttack(this);
            }
        }
Esempio n. 3
0
        private void Move()
        {
            Point3D temp = this.position.Copy();

            temp.MoveFor(vector, 1);
            Grid targetGrid = World.GetAt(temp);

            if (targetGrid == null)
            {
                return;
            }

            if (targetGrid.Obj != null)
            {
                if (targetGrid.Obj is Food)
                {
                    EatFood((Food)targetGrid.Obj);
                }
                else
                {
                    return;
                }
            }

            World.Swap(position, temp);
            RegisterEvent(ObjEvent.posit);

            // 當照著路線走時,會把走過的標記移除.
            if (route != null && route.Count > 0)
            {
                if (route.Peek() == this.Vect) // 照著路線走.
                {
                    route.Pop();
                }
                else // 偏離路線,原本的路線已經沒用了.
                {
                    route = null;
                }
            }
        }
Esempio n. 4
0
        public void Build()
        {
            ep.Add(-10);
            if (ep.IsZero)
            {
                return;
            }

            Point3D targetPosition = this.position.Copy();

            targetPosition.MoveFor(this.vector, 1);
            Grid targetGrid = World.GetAt(targetPosition);

            if (targetGrid == null)
            {
                return;
            }

            if (targetGrid.IsEmpty())
            {
                targetGrid.InsertObj(new Wall(targetPosition, Power * 5));
            }
        }
Esempio n. 5
0
        // 招集附近的流浪夥伴一起蓋新家.
        private void FindNewHome()
        {
            if (this.Hometown != null)
            {
                return;
            }

            Point3D position = this.position.Copy();

            position.MoveFor(this.vector, 1);

            Grid targetGrid = World.GetAt(position);

            if (targetGrid == null || targetGrid.Obj != null)
            {
                return;
            }


            Point2D positOnPlain         = new Point2D(position, Dimention.Z);
            int     stoneCount           = 0;
            int     wallCount            = 0;
            int     animalCount          = 0;
            bool    sameColorOfAllAnimal = true;

            Iterator iter = new Iterator(positOnPlain, 2);

            do
            {
                Point2D point = iter.Iter;
                Grid    grid  = World.GetAt(point.Binded);

                if (grid == null || grid.Obj == null)
                {
                    continue;
                }

                else if (grid.Obj is Stone)
                {
                    ++stoneCount;
                }

                else if (grid.Obj is Wall)
                {
                    ++wallCount;
                }

                else if (grid.Obj is Animal && grid.Obj != this)
                {
                    Animal animal = (Animal)grid.Obj;

                    if (animal.Color.Equals(this.Color))
                    {
                        if (animal.Hometown == null)
                        {
                            ++animalCount;
                        }
                    }
                    else
                    {
                        sameColorOfAllAnimal = false;
                        break;
                    }
                }

                else if (grid.Obj is Creater)
                {
                    Creater creater = (Creater)grid.Obj;
                    this.ChangeHomeTown(creater);
                    return;
                }
            } while (iter.MoveToNext());

            if (sameColorOfAllAnimal && animalCount > 1)
            {
                Creater newHome = new Creater(position, this.Color);
                targetGrid.InsertObj(newHome);
                this.Hometown = newHome;
                GlobalAsset.creaters.Add(newHome);
            }
        }