Esempio n. 1
0
 /// <summary>
 /// Start execute an action.
 /// </summary>
 /// <param name="owner"></param>
 /// <returns></returns>
 public Coroutine StartActionInParallel(
     UnityEngine.Object instance,
     System.Func <IEnumerator, Coroutine> startCoroutine,
     System.Action <Coroutine> stopCoroutine, System.Action onFinished)
 {
     actionCoroutine = new ActionCoroutine(ExecuteCoroutineInParallel(instance, startCoroutine, onFinished), startCoroutine, stopCoroutine);
     return(actionCoroutine.Run());
 }
Esempio n. 2
0
 /// <summary>
 /// Start execute an action.
 /// </summary>
 /// <param name="startCoroutine"></param>
 /// <param name="stopCoroutine"></param>
 /// <returns></returns>
 public Coroutine StartAction(
     UnityEngine.Object instance,
     System.Func <IEnumerator, Coroutine> startCoroutine,
     System.Action <Coroutine> stopCoroutine)
 {
     actionCoroutine = new ActionCoroutine(ExecuteCoroutine(instance), startCoroutine, stopCoroutine);
     return(actionCoroutine.Run());
 }
Esempio n. 3
0
 /// <summary>
 /// Start execute an action.
 /// </summary>
 /// <param name="owner"></param>
 /// <param name="onFinished"></param>
 /// <returns></returns>
 public Coroutine StartActionInParallel(MonoBehaviour owner, System.Action onFinished)
 {
     actionCoroutine = new ActionCoroutine(owner, ExecuteCoroutineInParallel(owner, owner.StartCoroutine, onFinished));
     return(actionCoroutine.Run());
 }
Esempio n. 4
0
 /// <summary>
 /// Start execute an action.
 /// </summary>
 /// <param name="owner"></param>
 /// <returns></returns>
 public Coroutine StartActionInParallel(MonoBehaviour owner)
 {
     actionCoroutine = new ActionCoroutine(owner, ExecuteCoroutineInParallel(owner, owner.StartCoroutine));
     return(actionCoroutine.Run());
 }
Esempio n. 5
0
 /// <summary>
 /// Start execute an action.
 /// </summary>
 /// <param name="owner"></param>
 /// <returns></returns>
 public Coroutine StartAction(MonoBehaviour owner)
 {
     actionCoroutine = new ActionCoroutine(owner, ExecuteCoroutine(owner));
     return(actionCoroutine.Run());
 }