Esempio n. 1
0
        public virtual void Initialize()
        {
            if (panelLayer == null)
            {
                panelLayer = GetComponentInChildren <PanelLayer>();

                if (panelLayer == null)
                {
                    Debug.LogError("UI Frame lacks Panel Layer!");
                }
                else
                {
                    panelLayer.Initialize();
                }
            }

            if (windowLayer == null)
            {
                windowLayer = GetComponentInChildren <WindowLayer>();

                if (windowLayer == null)
                {
                    Debug.LogError("UI Frame lacks Window Layer!");
                }
                else
                {
                    windowLayer.Initialize();
                    windowLayer.RequestScreenBlock   += OnRequestScreenBlock;
                    windowLayer.RequestScreenUnblock += OnRequestScreenUnblock;
                }
            }

            graphicRaycaster = MainCanvas.GetComponent <GraphicRaycaster>();
        }
Esempio n. 2
0
        public static UIFrame CreateDefaultUIFrame()
        {
            GameObject uiFrame = new GameObject("UI Frame");
            UIFrame    result  = uiFrame.AddComponent <UIFrame>();

            Camera camera = CreateCamera();

            camera.transform.SetParent(uiFrame.transform);

            EventSystem eventSystem = CreateEventSystem();

            eventSystem.transform.SetParent(uiFrame.transform);

            Canvas mainCanvas = CreateCanvas(camera);

            mainCanvas.transform.SetParent(uiFrame.transform);

            WindowLayer windowLayer = CreateWindowLayer();

            windowLayer.transform.SetParent(mainCanvas.transform, false);

            PanelLayer panelLayer = CreatePanelLayer();

            panelLayer.transform.SetParent(mainCanvas.transform, false);

            WindowParaLayer priorityWindowLayer = CreatePriorityWindowLayer();

            priorityWindowLayer.transform.SetParent(mainCanvas.transform, false);
            windowLayer.SetPriorityWindow(priorityWindowLayer);

            GameObject prioritaryPanelLayer = CreateUIObject("Prioritary Panel Layer");

            prioritaryPanelLayer.transform.SetParent(mainCanvas.transform, false);

            GameObject tutorialPanelLayer = CreateUIObject("Tutorial Panel Layer");

            tutorialPanelLayer.transform.SetParent(mainCanvas.transform, false);

            GameObject blockerPanelLayer = CreateUIObject("Blocker Panel Layer");

            blockerPanelLayer.transform.SetParent(mainCanvas.transform, false);

            panelLayer.PriorityLayers = new PanelPriorityLayerList(new List <PanelPriorityLayerListEntry>()
            {
                new PanelPriorityLayerListEntry(PanelPriority.Prioritary, prioritaryPanelLayer.transform),
                new PanelPriorityLayerListEntry(PanelPriority.Tutorial, tutorialPanelLayer.transform),
                new PanelPriorityLayerListEntry(PanelPriority.Blocker, blockerPanelLayer.transform)
            });

            return(result);
        }