public ObservableMultiItemCollectionViewGallery(ItemsLayoutOrientation orientation = ItemsLayoutOrientation.Vertical,
                                                        bool grid = true, int initialItems = 1000, bool withIndex = false)
        {
            var layout = new Grid
            {
                RowDefinitions = new RowDefinitionCollection
                {
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Star
                    }
                }
            };

            var itemsLayout = grid
                                ? new GridItemsLayout(3, orientation)
                                : new LinearItemsLayout(orientation) as IItemsLayout;

            var itemTemplate = ExampleTemplates.PhotoTemplate();

            var collectionView = new CollectionView {
                ItemsLayout = itemsLayout, ItemTemplate = itemTemplate, AutomationId = "collectionview"
            };

            var generator = new ItemsSourceGenerator(collectionView, initialItems, ItemsSourceType.MultiTestObservableCollection);

            var remover = new MultiItemRemover(collectionView, withIndex);

            var adder    = new MultiItemAdder(collectionView, withIndex);
            var replacer = new MultiItemReplacer(collectionView);
            var mover    = new MultiItemMover(collectionView);

            layout.Children.Add(generator);

            layout.Children.Add(remover);
            Grid.SetRow(remover, 1);

            layout.Children.Add(adder);
            Grid.SetRow(adder, 2);

            layout.Children.Add(replacer);
            Grid.SetRow(replacer, 3);

            layout.Children.Add(mover);
            Grid.SetRow(mover, 4);

            layout.Children.Add(collectionView);
            Grid.SetRow(collectionView, 5);

            Content = layout;

            generator.GenerateItems();
        }
Esempio n. 2
0
        public PropagateCodeGallery(IItemsLayout itemsLayout, int itemsCount = 2)
        {
            Title = $"Propagate FlowDirection=RTL";

            var layout = new Grid
            {
                RowDefinitions = new RowDefinitionCollection
                {
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Star
                    }
                },
                FlowDirection = FlowDirection.RightToLeft,
                Visual        = VisualMarker.Material
            };

            var itemTemplate = ExampleTemplates.PropagationTemplate();

            var emptyView = ExampleTemplates.PropagationTemplate().CreateContent() as View;


            var collectionView = new CollectionView
            {
                ItemsLayout  = itemsLayout,
                ItemTemplate = itemTemplate,
                EmptyView    = emptyView
            };

            var generator = new ItemsSourceGenerator(collectionView, initialItems: itemsCount);

            layout.Children.Add(generator);
            var instructions = new Label();

            UpdateInstructions(layout, instructions, itemsCount == 0);
            Grid.SetRow(instructions, 2);
            layout.Children.Add(instructions);

            var switchLabel = new Label {
                Text = "Toggle FlowDirection"
            };
            var switchLayout = new StackLayout {
                Orientation = StackOrientation.Horizontal
            };
            var updateSwitch = new Switch {
            };

            updateSwitch.Toggled += (sender, args) =>
            {
                layout.FlowDirection = layout.FlowDirection == FlowDirection.RightToLeft
                                        ? FlowDirection.LeftToRight
                                        : FlowDirection.RightToLeft;

                UpdateInstructions(layout, instructions, itemsCount == 0);
            };

            switchLayout.Children.Add(switchLabel);
            switchLayout.Children.Add(updateSwitch);

            Grid.SetRow(switchLayout, 1);
            layout.Children.Add(switchLayout);

            layout.Children.Add(collectionView);

            Grid.SetRow(collectionView, 3);

            Content = layout;

            generator.GenerateItems();
        }
        public ObservableCodeCollectionViewGallery(ItemsLayoutOrientation orientation = ItemsLayoutOrientation.Vertical,
                                                   bool grid = true, int initialItems = 1000, bool addItemsWithTimer = false, ItemsUpdatingScrollMode scrollMode = ItemsUpdatingScrollMode.KeepItemsInView, bool resetBeforeAddItemsWithTimer = false)
        {
            var layout = new Grid
            {
                RowDefinitions = new RowDefinitionCollection
                {
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Auto
                    },
                    new RowDefinition {
                        Height = GridLength.Star
                    }
                }
            };

            IItemsLayout itemsLayout = grid
                                ? new GridItemsLayout(3, orientation)
                                : new LinearItemsLayout(orientation) as IItemsLayout;

            var itemTemplate = ExampleTemplates.PhotoTemplate();

            var collectionView = new CollectionView
            {
                ItemsLayout             = itemsLayout,
                ItemTemplate            = itemTemplate,
                AutomationId            = "collectionview",
                Header                  = "This is the header",
                ItemsUpdatingScrollMode = scrollMode
            };

            var generator = new ItemsSourceGenerator(collectionView, initialItems, ItemsSourceType.ObservableCollection);

            var remover  = new ItemRemover(collectionView);
            var adder    = new ItemAdder(collectionView);
            var replacer = new ItemReplacer(collectionView);
            var mover    = new ItemMover(collectionView);
            var inserter = new ItemInserter(collectionView);

            layout.Children.Add(generator);

            layout.Children.Add(remover);
            Grid.SetRow(remover, 1);

            layout.Children.Add(adder);
            Grid.SetRow(adder, 2);

            layout.Children.Add(replacer);
            Grid.SetRow(replacer, 3);

            layout.Children.Add(mover);
            Grid.SetRow(mover, 4);

            layout.Children.Add(inserter);
            Grid.SetRow(inserter, 5);

            layout.Children.Add(collectionView);
            Grid.SetRow(collectionView, 6);

            Content = layout;

            if (addItemsWithTimer)
            {
                generator.GenerateEmptyObservableCollectionAndAddItemsEverySecond(resetBeforeAddItemsWithTimer);
            }
            else
            {
                generator.GenerateItems();
            }
        }