Esempio n. 1
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        internal ToolTipManager(SystemWindow owner)
        {
            this.systemWindow = owner;

            // Register listeners
            systemWindow.MouseMove += this.SystemWindow_MouseMove;
            runningInterval         = UiThread.SetInterval(CheckIfNeedToDisplayToolTip, .05);
        }
Esempio n. 2
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 public static bool ClearInterval(RunningInterval runningInterval)
 {
     lock (locker)
     {
         runningInterval.Shutdown();
         return(intervalActions.Remove(runningInterval));
     }
 }
Esempio n. 3
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        /// <summary>
        /// Repeats a given action at every given time-interval.
        /// </summary>
        /// <param name="action">The action to execute</param>
        /// <param name="intervalInSeconds">The invoke interval in seconds</param>
        /// <returns>Action to call to cancel interval</returns>
        public static RunningInterval SetInterval(Action action, double intervalInSeconds)
        {
            var runningInterval = new RunningInterval(action, intervalInSeconds);

            lock (locker)
            {
                intervalActions.Add(runningInterval);
            }

            return(runningInterval);
        }
Esempio n. 4
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 public static void ClearInterval(RunningInterval runningInterval)
 {
     lock (locker)
     {
         if (runningInterval != null)
         {
             runningInterval.Shutdown();
             intervalActions.Remove(runningInterval);
         }
     }
 }
Esempio n. 5
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        /// <summary>
        /// Repeats a given action at every given time-interval.
        /// </summary>
        /// <param name="action"></param>
        /// <param name="intervalInSeconds"></param>
        /// <returns>Action to call to cancel interval</returns>
        public static RunningInterval SetInterval(Action action, double intervalInSeconds)
        {
            RunningInterval runningInterval  = new RunningInterval();
            Action          IntervalFunction = null;

            IntervalFunction = () =>
            {
                if (runningInterval.Continue)
                {
                    RunOnIdle(action, intervalInSeconds);
                    RunOnIdle(IntervalFunction, intervalInSeconds);
                }
            };

            // queue the next call and the event to run on uithread
            RunOnIdle(action, intervalInSeconds);
            RunOnIdle(IntervalFunction, intervalInSeconds);

            return(runningInterval);
        }
Esempio n. 6
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        public static void ExecuteWhen(Func <bool> readyCondition, Action actionToExecute, double secondsBeforeRecheck = .1, double maxSecondsToWait = 1)
        {
            long            startTime = UiThread.CurrentTimerMs;
            RunningInterval interval  = null;

            void WaitForCondition()
            {
                var ready = readyCondition();

                if (ready || UiThread.CurrentTimerMs > startTime + maxSecondsToWait * 1000)
                {
                    if (ready)
                    {
                        actionToExecute();
                    }
                    UiThread.ClearInterval(interval);
                }
            }

            interval = UiThread.SetInterval(WaitForCondition, secondsBeforeRecheck);
        }