public override AbsUnderNode Build() { RootUnderNode n = new RootUnderNode(); // Set parameters n.rootPos = rootPos; n.rootNormal = rootNormal; n.rootPower = UnityEngine.Random.Range(rootPowerMin, rootPowerMax); n.mustEmpty = mustEmpty; // Fill output ports root.realized = () => n.root; return(n); }
public MatryoshkaGenerator NewGenerator() { if (root) { #if PROFILE UnityEngine.Profiling.Profiler.BeginSample("Matryoshka.NewGenerator"); #endif RootUnderNode n = buildNodeRec(root) as RootUnderNode; #if PROFILE UnityEngine.Profiling.Profiler.EndSample(); #endif return(new MatryoshkaGenerator(n, root.seedCenter)); } return(null); }
public MatryoshkaGenerator(RootUnderNode root, Vector3Int offset) { this.root = root; this.offset = offset; }