public static Matrix3D MatMul(Matrix3D m1, Vector v) { Matrix3D m2 = VectToMat(v); return(MatMul(m1, m2)); }
public static Vector MatToVec(Matrix3D m) { return(new Vector(m.Matrix[0, 0], m.Matrix[1, 0], m.Matrix.GetLength(0) > 2 ? m.Matrix[2, 0] : 0)); }