Esempio n. 1
0
        /// <summary>
        /// Show ArgumentNullException and ArgumentException messages using Log4Net.
        /// </summary>
        public static void ShowExceptions()
        {
            BasicConfigurator.Configure();
            try
            {
                int size = 3;
                int[,] matrix = new int[size, size];
                int currentValue = 1;
                Cell cell = new Cell(0, 0);
                Direction direction = PossibleDirections.GetInitialDirection();
                currentValue = MatrixTraversal.FillMatrix(matrix, currentValue, cell, direction);
                cell = MatrixTraversal.FindEmptyCell(matrix);

                currentValue++;
                direction = PossibleDirections.GetInitialDirection();
                MatrixTraversal.FillMatrix(matrix, currentValue, cell, direction);
            }
            catch (ArgumentNullException ane)
            {
                exceptionError.Error(
                    "This message is thrown by method Log4Net.ShowExceptions() \r\n" +
                    ane.Message);
            }
            catch (ArgumentException ae)
            {
                exceptionError.Error(
                    "This message is thrown by method Log4Net.ShowExceptions() \r\n" +
                    ae.Message);
            }
        }
        /// <summary>
        /// Traverse a matrix using console for input/output
        /// </summary>
        /// <remarks>Use Log4Net to show the exeption messages. 
        /// The method Log4Net.ShowExceptions is designed to cause 
        /// ArgumentNullException for demonstration</remarks>
        public static void Main()
        {
            BasicConfigurator.Configure();
            try
            {
                int size = ConsoleIO.ReadInput();
                int[,] matrix = new int[size, size];
                int currentValue = 1;
                Cell cell = new Cell(0, 0);
                Direction direction = PossibleDirections.GetInitialDirection();
                currentValue = MatrixTraversal.FillMatrix(matrix, currentValue, cell, direction);
                cell = MatrixTraversal.FindEmptyCell(matrix);
                if (currentValue < size * size)
                {
                    currentValue++;
                    direction = PossibleDirections.GetInitialDirection();
                    MatrixTraversal.FillMatrix(matrix, currentValue, cell, direction);
                }

                ConsoleIO.PrintMatrix(matrix);
            }
            catch (ArgumentNullException ane)
            {
                exceptionError.Error(ane.Message, ane);
            }
            catch (ArgumentException ae)
            {
                exceptionError.Error(ae.Message, ae);
            }

            // Designed to couse ArgumentNullException for demonstration
            // This method throws the ERROR messages on the console
            Log4Net.ShowExceptions();
        }
        /// <summary>
        /// Fill matrix with numbers
        /// operation
        /// </summary>
        /// <param name="matrix">2D array</param>
        /// <param name="startingCell">first empty cell</param>
        private static void FillMatrix(int[,] matrix, Cell startingCell)
        {
            var cell = startingCell;
            var index = 0;

            while (IsCellUsable(matrix, cell))
            {
                matrix[cell.X, cell.Y] = cell.Value;

                while (!IsNextCellUsable(matrix, cell, index) &&
                       HasAvailableMove(matrix, cell, index))
                {
                    index = (index + 1) % DirectionX.Length;
                }

                cell.X += DirectionX[index];
                cell.Y += DirectionY[index];
                cell.Value++;
            }

            // Calls FillMatrix recursively with next empty cell if exists
            var nextCell = FindEmptyCell(matrix);
            if (nextCell != null)
            {
                nextCell.Value = cell.Value;
                FillMatrix(matrix, nextCell);
            }
        }
        /// <summary>
        /// Assign cells in a matrix
        /// </summary>
        /// <param name="matrix">Matrix, which cells are going to be assigned</param>
        /// <param name="currentValue">Initial value to assign the first unassigned cell</param>
        /// <param name="cell">Initial cell from which start the assigning</param>
        /// <param name="direction">Initial direction to traverse the matrix</param>
        /// <exception cref="ArgumentNullException">
        /// If there is not initialized input parameter</exception>
        /// <exception cref="ArgumentException">
        /// If we try to assign a cell with non-positive value</exception>
        /// <returns>Value of last assigned cell</returns>
        public static int FillMatrix(int[,] matrix, int currentValue, Cell cell, Direction direction)
        {
            if (matrix == null || cell == null || direction == null)
            {
                throw new ArgumentNullException(
                    "Invalid input! You cannot fill matrix using empty (null) parameter.");
            }

            if (currentValue < 1)
            {
                throw new ArgumentException(
                    "Invalid input! You cannot fill matrix with non-positive number.");
            }

            matrix[cell.Row, cell.Column] = currentValue;
            while (IsPath(matrix, cell))
            {
                direction = FindDirection(matrix, cell, direction);
                cell.Row += direction.X;
                cell.Column += direction.Y;
                currentValue++;
                matrix[cell.Row, cell.Column] = currentValue;
            }

            return currentValue;
        }
 public void TestFillMatrixNegativeValue()
 {
     int[,] matrix = new int[3, 3];
     int currentValue = -1;
     Cell cell = new Cell(0, 0);
     Direction direction = PossibleDirections.GetInitialDirection();
     MatrixTraversal.FillMatrix(matrix, currentValue, cell, direction);
 }
 /// <summary>
 /// Search for first empty cell in 
 /// 2D array
 /// </summary>
 /// <param name="matrix">2D array</param>
 /// <returns>null if empty Cell does not exist,
 /// or new Cell</returns>
 private static Cell FindEmptyCell(int[,] matrix)
 {
     for (int row = 0; row <= matrix.GetUpperBound(0); row++)
     {
         for (int col = 0; col <= matrix.GetUpperBound(1); col++)
         {
             if (matrix[row, col] == 0)
             {
                 var emptyCell = new Cell(row, col);
                 return emptyCell;
             }
         }
     }
     return null;
 }
 public void TestFillMatrixHalf()
 {
     int[,] matrix = new int[5, 5];
     int currentValue = 1;
     Cell cell = new Cell(0, 0);
     Direction direction = PossibleDirections.GetInitialDirection();
     MatrixTraversal.FillMatrix(matrix, currentValue, cell, direction);
     int[,] result = {
                     {1,13,14,15,16},
                     {12,2,21,22,17},
                     {11,0,3,20,18},
                     {10,0,0,4,19},
                     {9,8,7,6,5}
                     };
     Assert.AreEqual(result[2, 3], matrix[2, 3]);
     Assert.AreEqual(result[0, 4], matrix[0, 4]);
     Assert.AreEqual(result[2, 1], matrix[2, 1]);
     Assert.AreEqual(result[3, 1], matrix[3, 1]);
     Assert.AreEqual(result[3, 2], matrix[3, 2]);
 }
 public void TestFillMatrix()
 {
     int[,] matrix = new int[3, 3];
     int currentValue = 1;
     Cell cell = new Cell(0, 0);
     Direction direction = PossibleDirections.GetInitialDirection();
     MatrixTraversal.FillMatrix(matrix, currentValue, cell, direction);
     int[,] result = {
                     {1,7,8},
                     {6,2,9},
                     {5,4,3},
                     };
     Assert.AreEqual(result[0, 0], matrix[0, 0]);
     Assert.AreEqual(result[0, 1], matrix[0, 1]);
     Assert.AreEqual(result[0, 2], matrix[0, 2]);
     Assert.AreEqual(result[1, 0], matrix[1, 0]);
     Assert.AreEqual(result[1, 1], matrix[1, 1]);
     Assert.AreEqual(result[1, 2], matrix[1, 2]);
     Assert.AreEqual(result[2, 0], matrix[2, 0]);
     Assert.AreEqual(result[2, 1], matrix[2, 1]);
     Assert.AreEqual(result[2, 2], matrix[2, 2]);
 }
        /// <summary>
        /// Search for unassigned cell
        /// </summary>
        /// <param name="matrix">Matrix, where the cell is searched</param>
        /// <exception cref="ArgumentNullException">
        /// If we try to search in matrix, which is not initialized</exception>
        /// <returns>The first unassigned cell or null if thre is no such</returns>
        public static Cell FindEmptyCell(int[,] matrix)
        {
            if (matrix == null)
            {
                throw new ArgumentNullException(
                    "Invalid input! You cannot search in empty matrix.");
            }

            Cell cell = new Cell(0, 0);
            for (int row = 0; row < matrix.GetLength(0); row++)
            {
                for (int column = 0; column < matrix.GetLength(0); column++)
                {
                    if (matrix[row, column] == 0)
                    {
                        cell.Row = row;
                        cell.Column = column;
                        return cell;
                    }
                }
            }

            return null;
        }
        /// <summary>
        /// Check if next cell is usable
        /// </summary>
        /// <param name="matrix">2D array</param>
        /// <param name="cell">struct Cell</param>
        /// <param name="index">index of pattern array</param>
        /// <returns>boolean value</returns>
        private static bool IsNextCellUsable(int[,] matrix, Cell cell, int index)
        {
            var nextCell = new Cell()
            {
                X = cell.X + DirectionX[index],
                Y = cell.Y + DirectionY[index]
            };

            return IsCellUsable(matrix, nextCell);
        }
        /// <summary>
        /// Check if cell is usable, if it is inside 
        /// the matrix and if its equale to zero
        /// </summary>
        /// <param name="matrix">2D array</param>
        /// <param name="cell">struct Cell </param>
        /// <returns>boolean value</returns>
        private static bool IsCellUsable(int[,] matrix, Cell cell)
        {
            bool isCellUsable = cell.X >= 0 && cell.X < matrix.GetLength(0) && cell.Y >= 0
                            && cell.Y < matrix.GetLength(1) && matrix[cell.X, cell.Y] == 0;

            return isCellUsable;
        }
Esempio n. 12
0
 public void TestValidCell()
 {
     Cell cell = new Cell(3, 3);
     Assert.AreEqual(3, cell.Row);
     Assert.AreEqual(3, cell.Column);
 }
Esempio n. 13
0
 public void TestCellNegativeRow()
 {
     Cell cell = new Cell(-3, 1);
 }
        /// <summary>
        /// Find next possible direction to continue the traversal of a matrix
        /// </summary>
        /// <param name="matrix">Matrix to be traversed</param>
        /// <param name="cell">Cell from which is searching direction</param>
        /// <param name="direction">Current direction which could be changed</param>
        /// <returns>Next direction to traverse the matrix</returns>
        private static Direction FindDirection(int[,] matrix, Cell cell, Direction direction)
        {
            int size = matrix.GetLength(0);
            bool isOuterRow = cell.Row + direction.X >= size || cell.Row + direction.X < 0;
            bool isOuterColumn = cell.Column + direction.Y >= size || cell.Column + direction.Y < 0;
            while (isOuterRow || isOuterColumn ||
                matrix[cell.Row + direction.X, cell.Column + direction.Y] != 0)
            {
                direction = PossibleDirections.GetNextPossibleDirection(direction);
                isOuterRow = cell.Row + direction.X >= size || cell.Row + direction.X < 0;
                isOuterColumn = cell.Column + direction.Y >= size || cell.Column + direction.Y < 0;
            }

            return direction;
        }
        /// <summary>
        /// Change all directions which are leading outside the matrix
        /// </summary>
        /// <param name="possibleDirections">Current possible directions</param>
        /// <param name="matrix">Matrix to be traversed</param>
        /// <param name="cell">Cell from which is searching direction</param>
        private static void UpdatePossibleDirections(Direction[] possibleDirections, int[,] matrix, Cell cell)
        {
            for (int count = 0; count < possibleDirections.Length; count++)
            {
                int changedRow = cell.Row + possibleDirections[count].X;
                if (changedRow >= matrix.GetLength(0) || changedRow < 0)
                {
                    possibleDirections[count].X = 0;
                }

                int changedColumn = cell.Column + possibleDirections[count].Y;
                if (changedColumn >= matrix.GetLength(0) || changedColumn < 0)
                {
                    possibleDirections[count].Y = 0;
                }
            }
        }
        /// <summary>
        /// Find if there is unassigned cell around current cell
        /// </summary>
        /// <param name="matrix">Matrix, where the cell is searched</param>
        /// <param name="cell">Cell around which is searching</param>
        /// <returns>Is or is not such cell</returns>
        private static bool IsPath(int[,] matrix, Cell cell)
        {
            var isPath = false;
            Direction[] possibleDirections = PossibleDirections.Generate();
            UpdatePossibleDirections(possibleDirections, matrix, cell);

            for (int count = 0; count < possibleDirections.Length; count++)
            {
                int changedRow = cell.Row + possibleDirections[count].X;
                int changedColumn = cell.Column + possibleDirections[count].Y;
                if (matrix[changedRow, changedColumn] == 0)
                {
                    isPath = true;
                }
            }

            return isPath;
        }
        /// <summary>
        /// Check if there is avaliable
        /// move, (empty cell)
        /// </summary>
        /// <param name="matrix">2D array</param>
        /// <param name="cell">struct Cell</param>
        /// <param name="index">index of pattern array</param>
        /// <returns>boolean value</returns>
        private static bool HasAvailableMove(int[,] matrix, Cell cell, int index)
        {
            foreach (var element in DirectionX)
            {
                index = (index + 1) % DirectionX.Length;

                if (IsNextCellUsable(matrix, cell, index))
                {
                    return true;
                }
            }

            return false;
        }
Esempio n. 18
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 public void TestCellNegativeColumn()
 {
     Cell cell = new Cell(3, -1);
 }
Esempio n. 19
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 public void TestCellZero()
 {
     Cell cell = new Cell(0, 0);
     Assert.AreEqual(0, cell.Row);
     Assert.AreEqual(0, cell.Column);
 }