ReadInteger() public method

public ReadInteger ( ) : int
return int
Esempio n. 1
0
        private void Parse( string _block )
        {
            m_states.m_unknownStates.Clear();
            m_parms.m_unknownParms.Clear();
            m_options.m_unknownOptions.Clear();
            m_unknownVariables.Clear();
            m_forbiddenParms.Clear();

            m_isUsingVegetationParms = false;
            m_isUsingCloudParms = false;
            m_isUsingWaterParms = false;

            Parser	P = new Parser( _block );
            while ( P.OK ) {
                string	token = P.ReadString();
                if ( token == null )
                    break;	// Done!
                if ( token.StartsWith( "//" ) ) {
                    RecordSingleLineCommentVariable( token, P );
                    continue;
                }
                if ( token.StartsWith( "/*" ) ) {
                    RecordCommentVariable( token, P );
                    continue;
                }

                if ( token.EndsWith( "{" ) ) {
                    // Handle problematic parms without space before their values
                    token = token.Substring( 0, token.Length-1 );
                    P.m_Index--;
                }

                P.SkipSpaces();

                switch ( token.ToLower() ) {
                    case "version":
                        P.SkipSpaces();
                        m_version = P.ReadInteger();
                        break;

                    case "state":
                        m_states.Parse( P.ReadBlock() );
                        break;

                    case "parms":
                        m_parms.Parse( P.ReadBlock() );
                        break;

                    case "options":
                        ParseOptions( P.ReadBlock() );
                        break;

                    // Programs
                    case "mainprogram":			m_programs.SetMainProgram( P.ReadString() ); break;
                    case "zprepassprogram":		m_programs.m_ZPrepass = P.ReadString(); break;
                    case "shadowprogram":		m_programs.m_shadow = P.ReadString(); break;

                    // Textures
                        // Layer 0
                    case "diffusemap":			Layer0.m_diffuse = new Layer.Texture( P.ReadToEOL() ); break;
                    case "bumpmap":				Layer0.m_normal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "glossmap":			Layer0.m_gloss = new Layer.Texture( P.ReadToEOL() ); break;
                    case "metallicmap":			Layer0.m_metal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "specularmap":			Layer0.m_specular = new Layer.Texture( P.ReadToEOL() ); break;
                    case "heightmap":			m_height = new Layer.Texture( P.ReadToEOL() ); break;
                    case "lightmap":			m_lightMap = new Layer.Texture( P.ReadToEOL() ); break;
                    case "occlusionmap":		Layer0.m_AO = new Layer.Texture( P.ReadToEOL() ); break;
                    case "translucencymap":		Layer0.m_translucency = new Layer.Texture( P.ReadToEOL() ); break;
                    case "emissivemap":			Layer0.m_emissive = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer0_maskmap":		Layer0.m_mask = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer0_scalebias":	Layer0.ParseScaleBias( P ); break;
                    case "layer0_maskscalebias":Layer0.ParseMaskScaleBias( P ); break;
                    case "layer0_colorconstant":Layer0.m_colorConstant = P.ReadFloat4(); break;

                        // Layer 1
                    case "layer1_diffusemap":	Layer1.m_diffuse = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_bumpmap":		Layer1.m_normal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_glossmap":		Layer1.m_gloss = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_specularmap":	Layer1.m_specular = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_metallicmap":	Layer1.m_metal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_maskmap":		Layer1.m_mask = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_emissivemap":	throw new Exception( "Shouldn't be allowed!" );//P.SkipSpaces(); Layer1.m_emissive = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_scalebias":	Layer1.ParseScaleBias( P ); break;
                    case "layer1_maskscalebias":Layer1.ParseMaskScaleBias( P ); break;
                    case "layer1_colorconstant":Layer1.m_colorConstant = P.ReadFloat4(); break;

                        // Layer 2
                    case "layer2_diffusemap":	Layer2.m_diffuse = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_bumpmap":		Layer2.m_normal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_glossmap":		Layer2.m_gloss = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_specularmap":	Layer2.m_specular = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_metallicmap":	Layer2.m_metal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_emissivemap":	throw new Exception( "Shouldn't be allowed!" );//P.SkipSpaces(); Layer2.m_emissive = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_maskmap":		Layer2.m_mask = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_scalebias":	Layer2.ParseScaleBias( P ); break;
                    case "layer2_maskscalebias":Layer2.ParseMaskScaleBias( P ); break;
                    case "layer2_colorconstant":Layer2.m_colorConstant = P.ReadFloat4(); break;

                    // Main variables
                    case "m_physicsmaterial":
                        m_physicsMaterial = P.ReadToEOL();
                        break;

                    case "wardroughness":
                        float4	roughness = P.ReadFloat4();
                        m_glossMinMax.x = roughness.x;
                        m_glossMinMax.y = roughness.y;
                        break;
                    case "metallicminmax":
                        float4	metal = P.ReadFloat4();
                        m_metallicMinMax.x = metal.x;
                        m_metallicMinMax.y = metal.y;
                        break;

                    default:
                        if ( CheckSafeTokens( token ) )
                            RecordUnknownVariable( token, P );
                        else
                            RecordForbiddenVariable( token, P );
                        break;
                }
            }
        }
Esempio n. 2
0
        private void ParseOptions( string _options )
        {
            try {
                Parser	P = new Parser( _options );
                while ( P.OK ) {
                    string	token = P.ReadString();
                    if ( token == null )
                        break;	// Done!
                    if ( token.StartsWith( "//" ) ) {
                        RecordSingleLineCommentOption( token, P );
                        continue;
                    }
                    if ( token.StartsWith( "/*" ) ) {
                        RecordCommentOption( token, P );
                        continue;
                    }
                    P.SkipSpaces();
                    if ( !P.IsNumeric() )
                        continue;	// Ill-formed option?

                    int		value = P.ReadInteger();

                    switch ( token.ToLower() ) {

                        case "glossindiffusealpha":			m_options.m_glossInDiffuseAlpha = value != 0; break;
                        case "alphatest":					m_options.m_isAlphaTest = value != 0; break;
                        case "ismasking":					m_options.m_isMasking = value != 0; break;
                        case "hasbumpmap":					m_options.m_hasNormal = value != 0; break;
                        case "hasspecularmap":				m_options.m_hasSpecular = value != 0; break;
                        case "hasocclusionmap":				m_options.m_hasOcclusionMap = value != 0; break;
                        case "hasglossmap":					m_options.m_hasGloss = value != 0; break;
                        case "hasmetallicmap":				m_options.m_hasMetal = value != 0; break;
                        case "hasemissivemap":				m_options.m_hasEmissive = value != 0; break;
                        case "translucency/enable":			m_options.m_translucencyEnabled = value != 0; break;
                        case "translucencyusevertexcolor":	m_options.m_translucencyUseVertexColor = value != 0; break;

                        case "extralayer":
                            switch ( value ) {
                                case 0: Layer0.m_mask = null; m_options.m_extraLayers = 0; break;
                                case 1: Layer1.m_mask = null; m_options.m_extraLayers = 1; break;
                                case 2: Layer2.m_mask = null; m_options.m_extraLayers = 2; break;
                                default: throw new Exception( "Unsupported amount of extra layers!" );
                            }
                            break;

                            // LAYER 0
                        case "use_layer0_colorconstant": Layer0.m_useColorConstant = value != 0; break;

                        case "layer0_uvset":
                            switch ( value ) {
                                case 0: Layer0.m_UVSet = Layer.UV_SET.UV0; break;
                                case 1: Layer0.m_UVSet = Layer.UV_SET.UV1; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer0_mask_uvset":
                            switch ( value ) {
                                case 0: Layer0.m_maskUVSet = Layer.UV_SET.UV0; break;
                                case 1: Layer0.m_maskUVSet = Layer.UV_SET.UV1; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer0_maskmode":
                            switch ( value ) {
                                case 0: Layer0.m_maskingMode = Layer.MASKING_MODE.VERTEX_COLOR; break;
                                case 1: Layer0.m_maskingMode = Layer.MASKING_MODE.MASK_MAP; break;
                                case 2: Layer0.m_maskingMode = Layer.MASKING_MODE.MASK_MAP_AND_VERTEX_COLOR; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;

                            // LAYER 1
                        case "use_layer1_colorconstant": Layer1.m_useColorConstant = value != 0; break;

                        case "layer1_uvset":
                            switch ( value ) {
                                case 0: Layer1.m_UVSet = Layer.UV_SET.UV0; break;
                                case 1: Layer1.m_UVSet = Layer.UV_SET.UV1; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer1_mask_uvset":
                            switch ( value ) {
                                case 0: Layer1.m_maskUVSet = Layer.UV_SET.UV0; break;
                                case 1: Layer1.m_maskUVSet = Layer.UV_SET.UV1; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer1_maskmode":
                            switch ( value ) {
                                case 0: Layer1.m_maskingMode = Layer.MASKING_MODE.VERTEX_COLOR; break;
                                case 1: Layer1.m_maskingMode = Layer.MASKING_MODE.MASK_MAP; break;
                                case 2: Layer1.m_maskingMode = Layer.MASKING_MODE.MASK_MAP_AND_VERTEX_COLOR; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer1_diffusereuselayer":
                            switch ( value ) {
                                case 0:	Layer1.m_diffuseReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer1.m_diffuseReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer1_bumpreuselayer":
                            switch ( value ) {
                                case 0:	Layer1.m_normalReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer1.m_normalReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer1_glossreuselayer":
                            switch ( value ) {
                                case 0:	Layer1.m_glossReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer1.m_glossReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer1_specularreuselayer":
                            switch ( value ) {
                                case 0:	Layer1.m_specularReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer1.m_specularReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer1_metallicreuselayer":
                            switch ( value ) {
                                case 0:	Layer1.m_metalReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer1.m_metalReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer1_maskreuselayer":
                            switch ( value ) {
                                case 0:	Layer1.m_maskReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer1.m_maskReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;

                            // LAYER 2
                        case "use_layer2_colorconstant": Layer2.m_useColorConstant = value != 0; break;

                        case "layer2_uvset":
                            switch ( value ) {
                                case 0: Layer2.m_UVSet = Layer.UV_SET.UV0; break;
                                case 1: Layer2.m_UVSet = Layer.UV_SET.UV1; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer2_mask_uvset":
                            switch ( value ) {
                                case 0: Layer2.m_maskUVSet = Layer.UV_SET.UV0; break;
                                case 1: Layer2.m_maskUVSet = Layer.UV_SET.UV1; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer2_maskmode":
                            switch ( value ) {
                                case 0: Layer2.m_maskingMode = Layer.MASKING_MODE.VERTEX_COLOR; break;
                                case 1: Layer2.m_maskingMode = Layer.MASKING_MODE.MASK_MAP; break;
                                case 2: Layer2.m_maskingMode = Layer.MASKING_MODE.MASK_MAP_AND_VERTEX_COLOR; break;
                                default: throw new Exception( "Unsupported UV set!" );
                            }
                            break;
                        case "layer2_diffusereuselayer":
                            switch ( value ) {
                                case 0:	Layer2.m_diffuseReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer2.m_diffuseReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                case 2:	Layer2.m_diffuseReUse = Layer.REUSE_MODE.REUSE_LAYER1; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer2_bumpreuselayer":
                            switch ( value ) {
                                case 0:	Layer2.m_normalReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer2.m_normalReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                case 2:	Layer2.m_normalReUse = Layer.REUSE_MODE.REUSE_LAYER1; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer2_glossreuselayer":
                            switch ( value ) {
                                case 0:	Layer2.m_glossReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer2.m_glossReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                case 2:	Layer2.m_glossReUse = Layer.REUSE_MODE.REUSE_LAYER1; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer2_specularreuselayer":
                            switch ( value ) {
                                case 0:	Layer2.m_specularReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer2.m_specularReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                case 2:	Layer2.m_specularReUse = Layer.REUSE_MODE.REUSE_LAYER1; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer2_metallicreuselayer":
                            switch ( value ) {
                                case 0:	Layer2.m_metalReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer2.m_metalReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                case 2:	Layer2.m_metalReUse = Layer.REUSE_MODE.REUSE_LAYER1; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;
                        case "layer2_maskreuselayer":
                            switch ( value ) {
                                case 0:	Layer2.m_maskReUse = Layer.REUSE_MODE.DONT_REUSE; break;
                                case 1:	Layer2.m_maskReUse = Layer.REUSE_MODE.REUSE_LAYER0; break;
                                case 2:	Layer2.m_maskReUse = Layer.REUSE_MODE.REUSE_LAYER1; break;
                                default: throw new Exception( "Unsupported re-use mode!" );
                            }
                            break;

                        default:
                            CheckSafeOptionsTokens( token, value );
                            RecordUnknownOption( token, value, P );
                            break;
                    }
                }
            } catch ( Exception _e ) {
                throw new Exception( "Failed parsing options block!", _e );
            }
        }