Esempio n. 1
0
        /// <summary>
        /// Creates a new Ripple and adds it to the queue.
        /// </summary>
        private void CreateRipple()
        {
            Ripple ripple = PrefabManager.InstantiateGameObject("Ripple", FindObjectOfType<MaterialUIScaler>().transform).GetComponent<Ripple>();
            ripple.Create(rippleCount, rippleImageData);
            rippleCount++;

            ReleaseRipple(ripple);
        }
Esempio n. 2
0
        /// <summary>
        /// Creates a new Ripple and adds it to the queue.
        /// </summary>
        protected virtual void CreateRipple()
        {
            Ripple ripple = PrefabManager.InstantiateGameObject("Ripple", DialogManager.rectTransform).GetComponent <Ripple>();

            ripple.Create(s_rippleCount, rippleImageData);
            s_rippleCount++;

            ReleaseRippleImmediate(ripple);
        }