void Awake() { scriptTarget = (EZAnim)target; if (scriptTarget.theStructs == null) { scriptTarget.theStructs = new List<EZStruct>(); scriptTarget.theStructs.Add(new EZStruct()); tempStruct = scriptTarget.theStructs[0]; tempStruct.animationType = AnimType.EaseOutQuint; tempStruct.animationDuration = 1f; scriptTarget.theStructs[0] = tempStruct; } inclusions = new string[] {"System.Single", "System.Int32", "UnityEngine.Vector2", "UnityEngine.Vector3", "UnityEngine.Rect", "UnityEngine.Color", "UnityEngine.Material"}; inclusionNames = new string[] {"Float", "Int", "Vector2", "Vector3", "Rect", "Color", "Material"}; methodNameExclusions = new string[] { "Update", "FixedUpdate", "LateUpdate", "Start", "Awake", "OnEnable", "OnDisable" }; }
void Awake() { scriptTarget = (EZAnim)target; if (scriptTarget.theStructs == null) { scriptTarget.theStructs = new List <EZStruct>(); scriptTarget.theStructs.Add(new EZStruct()); tempStruct = scriptTarget.theStructs[0]; tempStruct.animationType = AnimType.EaseOutQuint; tempStruct.animationDuration = 1f; scriptTarget.theStructs[0] = tempStruct; } inclusions = new string[] { "System.Single", "System.Int32", "UnityEngine.Vector2", "UnityEngine.Vector3", "UnityEngine.Rect", "UnityEngine.Color", "UnityEngine.Material" }; inclusionNames = new string[] { "Float", "Int", "Vector2", "Vector3", "Rect", "Color", "Material" }; methodNameExclusions = new string[] { "Update", "FixedUpdate", "LateUpdate", "Start", "Awake", "OnEnable", "OnDisable" }; }