public Bonus(string textureName, Grid grid, GameElement element) { this.grid = grid; this.element = element; bonusTexture = TexturePool.Get(textureName); }
public BombBonus(Grid grid, GameElement element) : base("Bomb", grid, element) { }
public Bonus(string textureName, Grid grid, GameElement element) { this.grid = grid; this.element = element; bonusTexture = TexturePool.Get(textureName); }
public BombBonus(Grid grid, GameElement element) : base("Bomb", grid, element) { }